Re: SA-MP 0.3c RC client/server (RC7) -
Matej_ - 26.12.2010
Nice, RC7 is released!

i hope full release of 0.3c will be released soon.
Re: SA-MP 0.3c RC client/server (RC7) -
silvan - 26.12.2010
Kalcor have you forgot the bug i told you about bro? the vehicles drop from moving objects.
Re: SA-MP 0.3c RC client/server (RC7) -
Sergei - 26.12.2010
Quote:
Originally Posted by Matej_
Nice, RC7 is released!  i hope full release of 0.3c will be released soon.
|
And I hope it won't be. There are still many bugs to be fixed, but it seems that nobody cares about them (
https://sampforum.blast.hk/showthread.php?tid=59486 and
https://sampforum.blast.hk/showthread.php?tid=151670).
Re: SA-MP 0.3c RC client/server (RC7) -
Zh3r0 - 26.12.2010
Unbelievable how far this RC stage is going :O.
Thanks for RC7 anyway-
Re: SA-MP 0.3c RC client/server (RC7) -
Auxxx - 26.12.2010
Quote:
Originally Posted by Zh3r0
Unbelievable how far this RC stage is going :O.
Thanks for RC7 anyway-
|
I was just thinking about that too...
Thanks, SA-MP team.
Re: SA-MP 0.3c RC client/server (RC7) -
wups - 26.12.2010
Nothing good at RC 7. I was hoping for more.
Re: SA-MP 0.3c RC client/server (RC7) -
JordyO - 26.12.2010
I have a sugestion. This SA:MP version is very optimised for Roleplaying.
But there are some problems with the New Fire Objects and basic fire.
The New Fire Objectives are un-solid. They can't kill you, and you can not extinguish it by Fire trucks or fire-extinguishers. Can you make that possible?
And the basic fire, like when a vehicle explodes, It's Random, and does not match with the fire at other players screens. Is it possible to make that the same everywhere? So when Fire-Department comes, They can extinguish the fire on everybody's screen?
I know this is kinda a big request, but I try to make Roleplaying nicer for everyone.
Thanks for reading anyway.
Merry Christmas Everyone!!!
[Oops I didn't knew there wher no more suggestions allowed, so now I am editing this post. I am sorry.

]
Re: SA-MP 0.3c RC client/server (RC7) -
Vandooz - 26.12.2010
Quote:
Originally Posted by JordyO
I have a sugestion. This SA:MP version is very optimised for Roleplaying.
But there are some problems with the New Fire Objects and basic fire.
The New Fire Objectives are un-solid. They can't kill you, and you can not extinguish it by Fire trucks or fire-extinguishers. Can you make that possible?
And the basic fire, like when a vehicle explodes, It's Random, and does not match with the fire at other players screens. Is it possible to make that the same everywhere? So when Fire-Department comes, They can extinguish the fire on everybody's screen?
I know this is kinda a big request, but I try to make Roleplaying nicer for everyone. 
|
Can be scripted, you need to learn it and then come back here.
Re: SA-MP 0.3c RC client/server (RC7) -
wups - 26.12.2010
Quote:
Originally Posted by FireCat
Kye saied, in red, it will only fix critical bugs. Can't you read?
|
I was talking about critical bugs..
Re: SA-MP 0.3c RC client/server (RC7) -
TheArcher - 26.12.2010
- Fixed problems with "car parking" other players and also problems exiting a moving vehicle.
Finnaly you fixed this bug. Thanks for RC7 releasing
Re: SA-MP 0.3c RC client/server (Now released) -
Kitten - 15.02.2011
Quote:
Originally Posted by Kwarde
Sorry for this bump of a month, but;
How to replace objects/vehicles/skins.
Blah blah ... to long
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as far i know it not possible it would be cool because
then you can add zombie skins just for your server >.<
Re: SA-MP 0.3c RC client/server (Now released) -
[WF]Demon - 15.02.2011
as far as skins i think this may help
http://forum.gamerxserver.com/showwi...w+Skin+to+SAMP
As for vehicles i will research further
- [WF]Demon
Re: SA-MP 0.3c RC client/server (Now released) -
Kwarde - 15.02.2011
Thanks!
So that's actually the replace. Just extract from gta3.img or something like that, and simply add it in the custom.img. Easy

- thanks (I can already mod that stuff. I'm gonna make "Snow Santos" XD)
Re: SA-MP 0.3c RC client/server (Now released) -
king4you - 16.02.2011
To put this in gamemodeinit but modeinit must be before the onplayerconnect public?
because my gamemodeinit is after onplayerconnect
so what i should do?
mode the whole gamemodeinit before the onplayerconnecT?
Re: SA-MP 0.3c RC client/server (Now released) -
k3nw00d_kri5ty - 08.03.2011
Man, i have a problem with string and dialog...
I have 15 strings in one command (format,format,format,format,.etc)
the script compiles correctly but in game the command says SERVER: UnkownCommnd. Why?
Re: SA-MP 0.3c RC client/server (Now released) -
Stigg - 08.03.2011
Quote:
Originally Posted by k3nw00d_kri5ty
Man, i have a problem with string and dialog...
I have 15 strings in one command (format,format,format,format,.etc)
the script compiles correctly but in game the command says SERVER: UnkownCommnd. Why?
|
Show the code snippet. Someone will help you.
Re: SA-MP 0.3c RC client/server (Now released) -
k3nw00d_kri5ty - 08.03.2011
Код:
if(strcmp(cmdtext, "/help", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new stringuri[2048],string1[126],string2[126],string3[126],string4[126],string5[126],string6[126],string7[126],string8[126],string9[126],string10[126],string11[126],string12[126],string13[126],string14[126],string15[126];
format(string1, sizeof(string1), "__________________________________________________________________________________________________________________________________________________________");
format(string2, sizeof(string2), "| Account | General | General | General | General | Bank | Job | Faction | Other |");
format(string3, sizeof(string3), "|________________|_________________|_________________|_________________|_________________|______________|_____________|_________________|_________________|");
format(string4, sizeof(string4), "| * /rules | * /pay | * /rentcar | * /resetupgrades| * /report | /bank | /jobhelp | /factionhelp | * /cellphonehelp|");
format(string5, sizeof(string5), "| * /stats | * /charity | * /rentplane | * /buygun | * /cancel | | | | * /househelp |");
format(string6, sizeof(string6), "| * /buylevel | * /time | * /rentbike | * /lock | * /accept | | | | * /renthelp |");
format(string7, sizeof(string7), "| * /upgrade | * /buy | * /unrentcar | * /skill | * /eject | | | | * /businesshelp |");
format(string8, sizeof(string8), "| * /needhelp | * /givekey | * /unrentplane | * /licenses | * /usedrugs | | | | * /leaderhelp |");
format(string9, sizeof(string9), "| * /get | * /switchkey | * /unrentbike | * /lotto | * /contract | | | | * /fishhelp |");
format(string10, sizeof(string10),"| | * /id | | * /spawnchange | * /fill | | | | * /coockhelp |");
format(string11, sizeof(string11),"| | * /showlicenses | | * /service | * /fillcar | | | | * /irchelp |");
format(string12, sizeof(string12),"|________________|_________________|_________________|_________________|_________________|______________|_____________|_________________|_________________|");
format(string13, sizeof(string13),"|admin (1-1340): (/a)dmin (/ah)elp |");
format(string14, sizeof(string14),"|helper (1-3): (/h)elper (/hh)elp |");
format(string15, sizeof(string15),"|__________________________________|");
format(stringuri, sizeof(stringuri), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s",string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15);
//format(stringuri, sizeof(stringuri), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s",string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15);
ShowPlayerDialog(playerid, 1338, DIALOG_STYLE_MSGBOX, "Command List", stringuri, "Ok","");
}
return 1;
}
Re: SA-MP 0.3c RC client/server (Now released) -
Stigg - 08.03.2011
Have you returned 0 at the end of onplayercommandtext, in all your scripts ?
Re: SA-MP 0.3c RC client/server (Now released) -
alpha500delta - 08.03.2011
Actually that is not going to work... You forgot \n (Not about your problem but I've noticed it xD)
Re: SA-MP 0.3c RC client/server (Now released) -
k3nw00d_kri5ty - 08.03.2011
Quote:
Originally Posted by Stigg
Have you returned 0 at the end of onplayercommandtext, in all your scripts ?
|
I returned with 1;