CMD:live(playerid, o[])
{
new giveplayerid;
if(PlayerInfo[playerid][pMember] != 9 || PlayerInfo[playerid][pLeader] != 9) return SendClientMessage(playerid, COLOR_GREY, "You are not News Reporter");
if(PlayerInfo[playerid][pNewsSkill] < 50) return SendClientMessage(playerid, COLOR_GREY, "Your News Reporter Skill is to low to talk Live with people !");
if(sscanf(o,"u", giveplayerid)) return SendClientMessage(playerid, COLOR_GREY,"USAGE: /live [playerid/PartOfName]");
if(giveplayerid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY," Invalid ID/Name");
if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_GREY, "You cannot Talk Live with yourself!");
if(TalkingLive[playerid] != 255)
{
SendClientMessage(playerid, COLOR_WHITE, "* Live Conversation ended.");
SendClientMessage(TalkingLive[playerid], COLOR_WHITE, "* Live Conversation ended.");
TogglePlayerControllable(playerid, 1);
TogglePlayerControllable(TalkingLive[playerid], 1);
TalkingLive[TalkingLive[playerid]] = 255;
TalkingLive[playerid] = 255;
return 1;
}
if(!ProxDetectorS(5.0, playerid, giveplayerid)) return SendClientMessage(playerid, COLOR_GREY,"You are too far away from that player");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offered %s to have a Live Conversation.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s offered you to have a Live Conversation, type (/accept live) to accept.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
LiveOffer[giveplayerid] = playerid;
return 1;
}
CMD:kosactrave(playerid,params[])
{
if(IsPlayerInRangeOfPoint(playerid, 4.0, 1808.4081,-1435.0905,13.4297))
{
// i need this,if player doesent have a job,then
{
// i need this,if player doesent have a job,then employ him..
SendClientMessage(playerid,-1,""CRVENA"Cestitamo: "ZUTA"Uspjesno ste se zaposlili kao "ZELENA"Kosac Trave")
}
else SendClientMessage(playerid,-1,""CRVENA"Error: "ZUTA"Vec ste zaposleni");// You are already employed
}
else SendClientMessage(playerid,-1,""CRVENA"Error: "ZUTA"Niste blizu mjesta za zaposljavanje.") // It says you are not near place for employment
return 1;
}
enum hInfo
{
Float:hEntrancex,
Float:hEntrancey,
Float:hEntrancez,
Float:hExitx,
Float:hExity,
Float:hExitz,
hOwner[MAX_PLAYER_NAME],
hDiscription[MAX_PLAYER_NAME],
hValue,
hDate,
hLevel,
hWorld,
hOutWorld,
hOutInt,
};
forward LoadGangs();
public LoadGangs()
{
printf("Loading Gangs...");
for(new i = 1; i < MAX_GANGS; i++)
{
format(GangStat[i][GangFile], 60, "Gangs/Gang %d.ini", i);
if(INI_Open(GangStat[i][GangFile]))
{
INI_String(GangStat[i][Leader],"Leader",60);
INI_String(GangStat[i][GangName],"Name",60);
INI_String(GangStat[i][MOTD],"MOTD", 128);
INI_String(GangStat[i][Rank1],"Rank1",60);
INI_String(GangStat[i][Rank2],"Rank2",60);
INI_String(GangStat[i][Rank3],"Rank3",60);
INI_String(GangStat[i][Rank4],"Rank4",60);
INI_String(GangStat[i][Rank5],"Rank5",60);
INI_String(GangStat[i][Rank6],"Rank6",60);
GangStat[i][Skin1] = INI_Int("Skin1");
GangStat[i][Skin2] = INI_Int("Skin2");
GangStat[i][Skin3] = INI_Int("Skin3");
GangStat[i][Skin4] = INI_Int("Skin4");
GangStat[i][Skin5] = INI_Int("Skin5");
GangStat[i][Skin6] = INI_Int("Skin6");
GangStat[i][fSkin] = INI_Int("fSkin");
GangStat[i][Members] = INI_Int("Members");
GangStat[i][Color] = INI_Int("Color");
INI_Save();
INI_Close();
}
}
printf("Gangs Loaded.");
return 1;
}
stock SaveGang(gangid)
{
format(GangStat[gangid][GangFile], 20, "Gangs/Gang %d.ini", gangid);
if(INI_Open(GangStat[gangid][GangFile]))
{
INI_WriteString("Leader", GangStat[gangid][Leader]);
INI_WriteString("Name", GangStat[gangid][GangName]);
INI_WriteString("MOTD", GangStat[gangid][MOTD]);
INI_WriteString("Rank1", GangStat[gangid][Rank1]);
INI_WriteString("Rank2", GangStat[gangid][Rank2]);
INI_WriteString("Rank3", GangStat[gangid][Rank3]);
INI_WriteString("Rank4", GangStat[gangid][Rank4]);
INI_WriteString("Rank5", GangStat[gangid][Rank5]);
INI_WriteString("Rank6", GangStat[gangid][Rank6]);
INI_WriteInt("Skin1", GangStat[gangid][Skin1]);
INI_WriteInt("Skin2", GangStat[gangid][Skin2]);
INI_WriteInt("Skin3", GangStat[gangid][Skin3]);
INI_WriteInt("Skin4", GangStat[gangid][Skin4]);
INI_WriteInt("Skin5", GangStat[gangid][Skin5]);
INI_WriteInt("Skin6", GangStat[gangid][Skin6]);
INI_WriteInt("fSkin", GangStat[gangid][fSkin]);
INI_WriteInt("Members", GangStat[gangid][Members]);
INI_WriteInt("Color", GangStat[gangid][Color]);
INI_Save();
INI_Close();
}
return 1;
}
|
I'm lookin for this yellow light on the back of the car, cannot find it
??http://www.*******.com/user/luckyclo.../0/vcLZLTJ2_I8 |
C:\DOCUME~1\SANDER~1\Desktop\THE_EC~1.8\GAMEMO~1\TE.pwn(17320) : error 010: invalid function or declaration
C:\DOCUME~1\SANDER~1\Desktop\THE_EC~1.8\GAMEMO~1\TE.pwn(17323) : error 021: symbol already defined: "SetPlayerSkin"
C:\DOCUME~1\SANDER~1\Desktop\THE_EC~1.8\GAMEMO~1\TE.pwn(17325) : error 021: symbol already defined: "GivePlayerWeapon"
C:\DOCUME~1\SANDER~1\Desktop\THE_EC~1.8\GAMEMO~1\TE.pwn(17328) : error 010: invalid function or declaration
C:\DOCUME~1\SANDER~1\Desktop\THE_EC~1.8\GAMEMO~1\TE.pwn(17335) : warning 203: symbol is never used: "CopSkinsL1"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.