Re : Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
OniCrystal - 09.06.2013
Nice trojan
Respuesta: Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Gryphus One - 06.02.2014
Quote:
Originally Posted by Alec
Is it possible to run this in Debian anyhow?
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Try with wine.
Re: Respuesta: Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Alec - 06.02.2014
Quote:
Originally Posted by Gryphus One
Try with wine.
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Tried, nothing happens when I try to run it. :\
Re : Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Stefano.R - 13.02.2014
Bug:
if we try to "Load" the map editor while the game is running, it says that we can't because the game is running (which is normal).
But when you close the game and retry, you always get this error although the game is closed and you need to restart your computer to be able the start the editor again.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
trukker1998 - 15.02.2014
Bad videocard error?!
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Alex Magaсa - 24.02.2014
I got a problem here,
yesterday Map editor was working perfect. Now i got a problem running map editor it says that something wrong with my graphic card. Intel ® HD [FROM LAPTOP] & ATI Radeon HD 5450[FROM PC].
Fixed: I just touch the resolution to 600x200 then back to normal.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
AmjadKH - 24.02.2014
Guys i Map from MEd v 32
how i can the map i make creatobject code pls i have two weeks
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
jetvil - 09.03.2014
how do i tp to the the object that i've imported from a pwn?
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
davve95 - 09.03.2014
Quote:
Originally Posted by jetvil
how do i tp to the the object that i've imported from a pwn?
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If you know coordinates, you could just click on view code and copy the X, Y, Y and paste them in the camera view or what it's named I don't remember right now, but it should be there to right.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
jetvil - 10.03.2014
Quote:
Originally Posted by davve95
If you know coordinates, you could just click on view code and copy the X, Y, Y and paste them in the camera view or what it's named I don't remember right now, but it should be there to right.
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Thanks, repped.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
nicho58 - 28.03.2014
Quote:
Originally Posted by Alex Magaсa
I got a problem here,
yesterday Map editor was working perfect. Now i got a problem running map editor it says that something wrong with my graphic card. Intel ® HD [FROM LAPTOP] & ATI Radeon HD 5450[FROM PC].
Fixed: I just touch the resolution to 600x200 then back to normal.
|
Great
online casino
I was having an headache about this issue.
Now fixed.
Thanks a lot.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
GeasyW - 26.04.2014
Great, RemoveBuilding saved my ass lol
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
stormchaser206 - 03.05.2014
When I get to a high altitude, WASD doesn't work.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Jebster - 05.06.2014
Quote:
Originally Posted by Riddy
Nothing?
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i have the same problem :C
AW: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Andreaas - 07.06.2014
How can I restore removed Objects ?
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
beckzy - 10.06.2014
If you view or duplicate an object it returns the wrong rotation angles. Can this please be fixed
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
HeLiOn_PrImE - 15.06.2014
Quote:
Originally Posted by BeckzyBoi
If you view or duplicate an object it returns the wrong rotation angles. Can this please be fixed
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I've already reported this in a pm to JernejL.
Here's what he replied:
Quote:
Originally Posted by JernejL
due to the way angles are stored by game and sa-mp it's not possible to 100% convert the rotations in both ways (quaternions & euler angles), sadly this will remain a limitation of the editor unless sa-mp starts to support quaternion rotations on objects.
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Since most of the map is made of uniqe objects, their rotation is 0 degrees to all angles.
Your problem will be on object models that are used twice or more. They will have a different rotation.
Here's what I've done: Copied a group of objects, and put all rotation to 0.
(I assumed that this is what you're trying to do. Copy multiple objects)
Then I used MTASA to correct the rotation as best as possible. It's your best bet.
This goes out to JernejL:
Not all objects are loaded. The crane and containers from the construction site in Dorhety are not loaded. Players see them on every sa-mp server, but map editors don't load them.
Neither your editor or MTA SA can see those objects.
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
DialUp - 17.06.2014
really don't know the reason, edior works good on my PC (Win XP, ATI 5750), but when I'm using notebook (Win 8 x64, Intel HD4000) - I often can't select objects. I click on them, but wrong objects become red (in other positions, sometimes even in reverse positions). I have to zoom out for selecting an object (if the distance is far, selection works!) that's the only problem I have
(video drivers are the latest, but it seems, drivers are not perfect, I can't see health bar above players in SAMP)
additional info, Intel HD4000 doesn't support:
OpenGL 3.0: GL_EXT_gpu_shader4, GL_NV_half_float
OpenGL 3.1: GL_ARB_texture_buffer_object
OpenGL 4.1 and above
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
Nightangle - 21.06.2014
Anyone please help , I need this editor , i hate mta .
Whenever i run editor it shows this :

i have restarted my computer still .
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support. -
codac3 - 22.06.2014
Can anyone help me? Trying to load up objects in the map editor, with and without collisions, just bring me at this screen. I need to use this for removing objects, and its not even loading up.
Screenshot of what happens when I try to load models up
https://www.dropbox.com/s/w8o7sx9ec4...2009.12.16.png