Re: SA-MP 0.3.7 in development (RC soon) -
GameR16 - 18.01.2015
Good Job boss!
The Best ff The Best! :X
Re: SA-MP 0.3.7 in development (RC soon) -
lyrical - 18.01.2015
Looks good. Believe it or not, I always thought we had a /fontsize command until just two weeks ago I typed it to change the fontsize and it didn't work...No Idea why I thought that was a real command but glad to see it coming.
I was hoping the shooting system would get worked on a bit because as of now, it's quiet glitchy/buggy, such as shooting bullets without animation, i.e., while entering a car, reloading, during player animation, etc.
Re: SA-MP 0.3.7 in development (RC soon) -
RedFusion - 18.01.2015
Sounds cool, can't wait for the release!
Quote:
Fixed player weapon ID shot desync during a weapon change.
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If this really is fixed, you just improved lagcomp a great deal.
Re: SA-MP 0.3.7 in development (RC soon) -
n0minal - 18.01.2015
I really don't understand why do you guys still posting images from GamerX server which you don't even have idea if it will come in next updates, everything ive posted was confirmed (was retrieved) on GamerX forum or in sa-mp stuff screens about 0.3.7, just please be sure about what you are posting before doing it...
Re: SA-MP 0.3.7 in development (RC soon) -
AtomicPower - 18.01.2015
Can't wait for release
Good job.
Re: SA-MP 0.3.7 in development (RC soon) -
Maurice_Smoke - 18.01.2015
Looks nice Hope I can map some more awesome stuff witht he new objects..
But will it to be fixed with the light bug on wall objects?that you have at night time
Re: SA-MP 0.3.7 in development (RC soon) -
vassilis - 18.01.2015
OUTSTANDING.. AND GOOD JOB TO THE OBJECTS!
Re: SA-MP 0.3.7 in development (RC soon) -
Xtream - 18.01.2015
Cool
)) can't wait to the final version of samp 0.3.7 relase
Re: SA-MP 0.3.7 in development (RC soon) -
Matite - 18.01.2015
Quote:
Originally Posted by Blantas
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Please do not just post pictures of stuff from the GamerX Custom IMG... there is a big difference between it and the SAMP.IMG. Some of the pictures you are posting are not in the SAMP.IMG and never will be as they have been made by other people.
Re: SA-MP 0.3.7 in development (RC soon) -
GreenSt4lker - 18.01.2015
Is there by any chance possible that this stuff can be added in new update? (This was taken from GTA files.)
# OLD REMOVED WEAPON MODELS
#332, screwdriver, screwdriver, null, 1, 50, 0
#337, hammer, hammer, null, 1, 50, 0
#338, cleaver, cleaver, null, 1, 50, 0
#339, machete, machete, null, 1, 50, 0
#351, buddyshot, buddyshot, buddy, 1, 50, 0
#353, tec9, tec9, colt45, 1, 30, 0
#355, ingramsl, ingramsl, colt45, 1, 50, 0
#358, laser, laser, rifle, 1, 50, 0
#361, M60, M60, m60, 1, 50, 0
#365, fingers, fingers, null, 1, 50, 0
#366, minigun2, minigun, null, 1, 50, 0
Re: SA-MP 0.3.7 in development (RC soon) -
Naoufal - 18.01.2015
Awesome this, i cant wait!
Re: SA-MP 0.3.7 in development (RC soon) -
Orma - 18.01.2015
Quote:
Originally Posted by GreenSt4lker
Is there by any chance possible that this stuff can be added in new update? (This was taken from GTA files.)
# OLD REMOVED WEAPON MODELS
#332, screwdriver, screwdriver, null, 1, 50, 0
#337, hammer, hammer, null, 1, 50, 0
#338, cleaver, cleaver, null, 1, 50, 0
#339, machete, machete, null, 1, 50, 0
#351, buddyshot, buddyshot, buddy, 1, 50, 0
#353, tec9, tec9, colt45, 1, 30, 0
#355, ingramsl, ingramsl, colt45, 1, 50, 0
#358, laser, laser, rifle, 1, 50, 0
#361, M60, M60, m60, 1, 50, 0
#365, fingers, fingers, null, 1, 50, 0
#366, minigun2, minigun, null, 1, 50, 0
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A lot of those weapons are just cut Vice City ones
Screwdriver
Hammer
Cleaver
Machete
Buddy (stubby pump-action shotgun)
Tec9/Ingrams Mac-10 are the same as their San Andreas counter-parts
Laser Rifle/PSG-1
M60 LMG
The "fingers" probably refers to a cut foam finger weapon.
Not sure what a second minigun model could be, AFAIK SA & VC share the same model.
Maybe one with 3 barrels? (LCS/VCS)
I made a post about this.
Re: SA-MP 0.3.7 in development (RC soon) -
Adejair_Junior - 18.01.2015
because removed my video?
Re: SA-MP 0.3.7 in development (RC soon) -
iiNzTicTx - 18.01.2015
Finally! More mapping objects to work with! As I've been mapping for almost 4 years, it was absolutely needed!
Though it would be nice, if regular objects could be scaled, which would allow for any use of any object, for mapping (for example, 0.3e wall, could be scaled to any size you wanted it to be, and without screwing up assigned materials, by adjusting the material size).
Re: SA-MP 0.3.7 in development (RC soon) -
Matite - 18.01.2015
Quote:
Originally Posted by Adejair_Junior
because removed my video?
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I asked dugi to remove it because it showed some GamerX Custom IMG file objects which are not in the SAMP.IMG... it gives people the wrong idea on what to expect. I hope you understand.
Re: SA-MP 0.3.7 in development (RC soon) -
Alex Magaсa - 18.01.2015
Quote:
Originally Posted by n0minal
Damn Alex i already show this on page 33... link...
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Oops i didnt check xD. i know that most objects we announced may not exist in SAMP.img.
Re: SA-MP 0.3.7 in development (RC soon) -
BodyBoardVEVO - 19.01.2015
Pretty awesome! Well done.
Re: SA-MP 0.3.7 in development (RC soon) -
Admigo - 19.01.2015
Quote:
Originally Posted by Pottus
Can you explain what that is supposed to mean? Which editor? The object editor?
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Yeah , i am curious about that too. I think they will improve the EditObject editor.
Re: SA-MP 0.3.7 in development (RC soon) -
Kyle - 19.01.2015
Quote:
Originally Posted by Admigo
Yeah , i am curious about that too. I think they will improve the EditObject editor.
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JernejL's editor maybe.
Re: SA-MP 0.3.7 in development (RC soon) -
Akcent_Voltaj - 19.01.2015
cool