forward RandomPlayerScreen(playerid);
public RandomPlayerScreen(playerid) {
new screen = random(10);
SetPlayerInterior(playerid, 0);
switch(screen) {
case 0: {
SetPlayerPos(playerid,-346.083618,1599.942139,164.472366);
SetPlayerCameraPos(playerid,-345.877228,1601.342896,164.518951);
SetPlayerCameraLookAt(playerid,-340.641968,1938.658447,83.722984); }
case 1: {
SetPlayerPos(playerid,1485.0194,-892.1475,74.4098);
SetPlayerCameraPos(playerid,1479.7717,-886.2401,73.9461);
SetPlayerCameraLookAt(playerid,1415.3817,-807.9097,85.0613); }
case 2: {
SetPlayerPos(playerid,589.1550,373.1002,15.7948);
SetPlayerCameraPos(playerid,543.9864,349.3647,14.9968);
SetPlayerCameraLookAt(playerid,422.1727,599.0107,19.1812); }
case 3: {
SetPlayerPos(playerid,2155.0137,1129.7897,18.6397);
SetPlayerCameraPos(playerid,2149.3992,1132.6051,24.3125);
SetPlayerCameraLookAt(playerid,2105.0222,1156.5306,11.6470); }
case 4: {
SetPlayerPos(playerid,-2818.1499,1144.0898,19.2409);
SetPlayerCameraPos(playerid,-2808.0366,1161.1864,20.3125);
SetPlayerCameraLookAt(playerid,-2817.9348,1143.5291,19.3762); }
case 5: {
SetPlayerPos(playerid,2144.2822,1279.8054,7.9840);
SetPlayerCameraPos(playerid,2154.24,1306.50,41.46);
SetPlayerCameraLookAt(playerid,2273.45,1262.09,33.78); }
case 6: {
SetPlayerPos(playerid,-1771.7858,-565.5638,-0.5834);
SetPlayerCameraPos(playerid,-1771.4641,-566.3715,16.4844);
SetPlayerCameraLookAt(playerid,2105.0222,1156.5306,11.6470); }
case 7: {
SetPlayerPos(playerid,-1254.7159,953.9262,139.2734);
SetPlayerCameraPos(playerid,-1256.6115,953.2058,139.2734);
SetPlayerCameraLookAt(playerid,-1529.6639,689.2731,45.3311); }
case 8: {
SetPlayerPos(playerid,-2295.7979,712.2764,69.7422);
SetPlayerCameraPos(playerid,-2265.6101,730.9575,49.2969);
SetPlayerCameraLookAt(playerid,-2243.5103,731.5889,62.7217); }
case 9: {
SetPlayerPos(playerid,50.0000,50.0000,70.0000);
SetPlayerCameraPos(playerid,50.0000,50.0000,70.2203);
SetPlayerCameraLookAt(playerid,499.8851,504.5435,7.6593); } } }
#define String:: str_
#define Integer:: int_
#define function
#define private static stock
// Example
private function String::ToInteger(const string[]) {
return strval(string);
}
This is not actually a snippet, but it can make your code more read-able. I already posted something using this definitions in Useful codes board.
pawn Код:
|
#define StringToInteger strval
Smooth Timer Loading
This script will stop lag (you must use this every time you load a timer for smooth results). pawn Код:
|
Learn how to read codes, and this is shit? You couldn't script shit like this, so shut the fuck up troll.
For all of you dumb shits who don't know what this code does, it loads a timer at OnPlayerConnect then 20 milliseconds later it kills the timer. Easy eh? And what the fuck does this have to do with 10 players connecting in 3 seconds? |
Learn how to read codes, and this is shit? You couldn't script shit like this, so shut the fuck up troll.
For all of you dumb shits who don't know what this code does, it loads a timer at OnPlayerConnect then 20 milliseconds later it kills the timer. Easy eh? And what the fuck does this have to do with 10 players connecting in 3 seconds? |
TheHoodRat: Your code is not making timer loading any smoother, you load it the exact same way any other code does, you just destroy it differently. And like wups said, if you have multiple people connect quickly, the code would overwrite itself and only use the timer for one person, since you use one global variable.
|
#include <a_samp>
#define HEXNUM "%04h%04h"
#define PRINTHEX(%0) ( ( ( %0 ) & ( 0xFFFF0000 ) ) >>> 16 ), ( ( %0 ) & ( 0xFFFF ) )
public OnFilterScriptInit( )
{
printf( "Bad: %x.", 0xFFFFFFFF );
printf( "Good: " HEXNUM ".", PRINTHEX( 0xFFFFFFFF ) );
}
#define StripAlpha(%0) ( ( %0 ) >>> 8 )
format( .., .., "blablalba{%h}blabla", StripAlpha( GetPlayerColor( playerid ) ) );
pawn Код:
|
#define GivePlayerScore(%0,%1) SetPlayerScore(%0, (GetPlayerScore(%0) + %1))
enum LanguageCodes(+=1) { AA = 1, // Afar AB, // Abkhazian AF, // Afrikaans AM, // Amharic AR, // Arabic AS, // Assamese AY, // Aymara AZ, // Azerbaijani BA, // Bashkir BE, // Byelorussian BG, // Bulgarian BH, // Bihari BI, // Bislama BN, // Bengali, Bangla BO, // Tibetan BR, // Breton CA, // Catalan CO, // Corsican CS, // Czech CY, // Welsh DA, // Danish DE, // German DZ, // Bhutani EL, // Greek EN, // English, American EO, // Esperanto ES, // Spanish ET, // Estonian EU, // Basque FA, // Persian FI, // Finnish FJ, // Fiji FO, // Faeroese FR, // French FY, // Frisian GA, // Irish GD, // Gaelic Scots, Gaelic GL, // Galician GN, // Guarani GU, // Gujarati HA, // Hausa HI, // Hindi HR, // Croatian HU, // Hungarian HY, // Armenian IA, // Interlingua IE, // Interlingue IK, // Inupiak IN, // Indonesian IS, // Icelandic IT, // Italian IW, // Hebrew JA, // Japanese JI, // Yiddish JW, // Javanese KA, // Georgian KK, // Kazakh KL, // Greenlandic KM, // Cambodian KN, // Kannada KO, // Korean KS, // Kashmiri KU, // Kurdish KY, // Kirghiz LA, // Latin LN, // Lingala LO, // Laothian LT, // Lithuanian LV, // Latvian Lettish MG, // Malagasy MI, // Maori MK, // Macedonian ML, // Malayalam MN, // Mongolian MO, // Moldavian MR, // Marathi MS, // Malay MT, // Maltese MY, // Burmese NA, // Nauru NE, // Nepali NL, // Dutch NO, // Norwegian OC, // Occitan OM, // Oromo Afan OR, // Oriya PA, // Punjabi PL, // Polish PS, // Pashto Pushto PT, // Portuguese QU, // Quechua RM, // Rhaeto-Romance RN, // Kirundi RO, // Romanian RU, // Russian RW, // Kinyarwanda SA, // Sanskrit SD, // Sindhi SG, // Sangro SH, // Serbo-Croatian SI, // Singhalese SK, // Slovak SL, // Slovenian SM, // Samoan SN, // Shona SO, // Somali SQ, // Albanian SR, // Serbian SS, // Siswati ST, // Sesotho SU, // Sudanese SV, // Swedish SW, // Swahili TA, // Tamil TE, // Tegulu TG, // Tajik TH, // Thai TI, // Tigrinya TK, // Turkmen TL, // Tagalog TN, // Setswana TO, // Tonga TR, // Turkish TS, // Tsonga TT, // Tatar TW, // Twi UK, // Ukrainian UR, // Urdu UZ, // Uzbek VI, // Vietnamese VO, // Volapuk WO, // Wolof XH, // Xhosa YO, // Yoruba ZH, // Chinese ZU // Zulu };
stock UpdateVehicleParamsEx(vehicleid, bool: status, { _, Float }: ...)
{
new
vehicleParams[7],
vehicleParamsData[7][10] =
{
{ "Engine" },
{ "Lights" },
{ "Alarm" },
{ "Doors" },
{ "Bonnet" },
{ "Boot" },
{ "Objective" }
},
totalArgs = numargs()
;
if(totalArgs < 3)
{
return 0;
}
GetVehicleParamsEx(vehicleid, vehicleParams[0], vehicleParams[1], vehicleParams[2], vehicleParams[3], vehicleParams[4], vehicleParams[5], vehicleParams[6]);
for(new i = 2, j = 0, ch = '\0'; i != totalArgs; ++i)
{
new
tempString[10]
;
for(j = 0; (ch = getarg(i, j)) != EOS; ++j)
{
tempString[j] = ch;
}
for(j = 0; j != sizeof(vehicleParamsData); ++j)
{
if(!strcmp(vehicleParamsData[j], tempString, true))
{
vehicleParams[j] = status;
}
}
}
SetVehicleParamsEx(vehicleid, vehicleParams[0], vehicleParams[1], vehicleParams[2], vehicleParams[3], vehicleParams[4], vehicleParams[5], vehicleParams[6]);
return 1;
}
UpdateVehicleParamsEx(vehicleid, true, "Engine", "Boot", "Doors");
UpdateVehicleParamsEx(vehicleid, true, "Alarm", "Bonnet", "Doors", "Boot", "Engine");
pawn Код:
pawn Код:
or pawn Код:
Notice: true is for ON and false is for OFF. |
enum
Params_type
{
Engine,
Lights,
Alarm,
Doors,
Bonnet,
Boot,
Objective
};
stock UpdateVehicleParamsEx(vehicleid, status, {Params_type}:...)
{
new
v_Params[7],
argpos = numargs() - 2; // vehicleid and status = 2 arguments
GetVehicleParamsEx(vehicleid, v_Params[0], v_Params[1], v_Params[2], v_Params[3], v_Params[4], v_Params[5], v_Params[6]);
while(argpos--)
{
switch(Params_type:getarg(argpos+2))
{
case Engine: v_Params[0] = status;
case Lights: v_Params[1] = status;
case Alarm: v_Params[2] = status;
case Doors: v_Params[3] = status;
case Bonnet: v_Params[4] = status;
case Boot: v_Params[5] = status;
case Objective: v_Params[6] = status;
}
}
SetVehicleParamsEx(vehicleid, v_Params[0], v_Params[1], v_Params[2], v_Params[3], v_Params[4], v_Params[5], v_Params[6]);
return 1;
}
stock
UpdateVehicleParamsEx(vehicleid, status, {Params_type}:...)
{
new
v_Params[7],
argpos = numargs() - 2; // vehicleid and status = 2 arguments
GetVehicleParamsEx(vehicleid, v_Params[0], v_Params[1], v_Params[2], v_Params[3], v_Params[4], v_Params[5], v_Params[6]);
while(argpos--)
v_Params[getarg(argpos+2)] = status;
SetVehicleParamsEx(vehicleid, v_Params[0], v_Params[1], v_Params[2], v_Params[3], v_Params[4], v_Params[5], v_Params[6]);
return 1;
}
COMMAND:testparams(playerid, params[])
{
new
vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid)
UpdateVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, Lights, Boot, Bonnet);
return 1;
}