Re: 0.3e Suggestions -
speed258 - 02.05.2012
it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real:
Re: 0.3e Suggestions -
Spooky - 02.05.2012
Yea It will be awesome for every server
Re: 0.3e Suggestions -
zgintasz - 02.05.2012
Quote:
Originally Posted by speed258
it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real: [IMG....http://www.part.lt/img/2c3bb70448285f6192d75ecc0060d0bb758.jpg[/IMG]
|
Support this, we really need this.
Re: 0.3e Suggestions -
Paul_Zimmer - 02.05.2012
Quote:
it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real: [IMG....http://www.part.lt/img/2c3bb70448285f6192d75ecc0060d0bb758.jpg[/IMG]
|
Support this, it is very necessary function.
Re: 0.3e Suggestions -
davve95 - 02.05.2012
Yes we need AttachVehicleToVehicle!!!..
Improve sync for boat surfing... And sync for riding on lifts.. Really needed u
can't almost don't do those things because of that.
Re: 0.3e Suggestions -
DartakousLien - 02.05.2012
Quote:
Originally Posted by speed258
it will be great if you create funkcion native AtatchVehicleToVehicle(atachingvehicleid,Pos1-4,onatachedcarid);
Example in real: [IMG..http://www.part.lt/img/2c3bb70448285f6192d75ecc0060d0bb758.jpg[/IMG]
|
support this, we need. it is good for enery servers
Re: 0.3e Suggestions -
MP2 - 02.05.2012
I don't think AttachVehicleToVehicle is necessary because the only use for it would be the packer, therefore it should just be built in to the client to 'freeze' them to the packer.
AW: 0.3e Suggestions -
Ryan_Obeles - 02.05.2012
i suggest like a SendClientAudioMessage(playerid, voiceid, "Available commands: ");
like about 100 voices will be coool so we have a talking people saying the written words on it
but only words and will not read . ! : , ? etc etc
Re: AW: 0.3e Suggestions -
Spooky - 02.05.2012
Quote:
Originally Posted by Ryan_Obeles
i suggest like a SendClientAudioMessage(playerid, voiceid, "Available commands: ");
like about 100 voices will be coool so we have a talking people saying the written words on it
but only words and will not read . ! : , ? etc etc
|
I did not understand what you want to say
Re: AW: 0.3e Suggestions -
KingHual - 02.05.2012
Quote:
Originally Posted by Ryan_Obeles
i suggest like a SendClientAudioMessage(playerid, voiceid, "Available commands: ");
like about 100 voices will be coool so we have a talking people saying the written words on it
but only words and will not read . ! : , ? etc etc
|
*cough* My signature
Re: 0.3e Suggestions -
maxrobon1_police - 04.05.2012
my suggestion is in the object editor, it is really fun!! thanks samp team for do it!!, but i think we need a new icon for duplicate objects.. thanks..
Re: 0.3e Suggestions -
Tannz0rz - 04.05.2012
Quote:
Originally Posted by maxrobon1_police
my suggestion is in the object editor, it is really fun!! thanks samp team for do it!!, but i think we need a new icon for duplicate objects.. thanks..
|
Your post would be best suited in the
Map Editor Thread itself, as your suggestion does not pertain to 0.3e.
AW: 0.3e Suggestions -
olaf137 - 04.05.2012
Please add support for real fonts in Textdraws (like it is used in SetObjectMaterialText).
This will be extremley helpful to create custom dialogs/menus (Clickable Textdraws).
Or add this as a different function with color embedding:
CreateLabel(Float:Xpos, Float:Ypos, text[], font[] = "Arial", fontsize = 24, bold = 1, textalignment = 0)
Re: 0.3e Suggestions -
zgintasz - 04.05.2012
pawn Code:
native SetPickupMaterial( pickupid, materialindex, modelid, txdname[], texturename[], materialcolor );
native SetVehicleMaterial( vehicleid, materialindex, modelid, txdname[], texturename[], materialcolor );
native SetSkinMaterial( skinid, materialindex, modelid, txdname[], texturename[], materialcolor );
Useful

.
Re: 0.3e Suggestions -
IstuntmanI - 04.05.2012
Code:
native AttachPlayerObjectToPlayerObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
Re: 0.3e Suggestions -
Vectro64 - 04.05.2012
pawn Code:
native TogglePlayerControllable(playerid, controllable, cameracontrol)
So we can freeze player, but he can move his camera ?
And to add to we can set somewhere something in .png format, such as logo.
This is very useful for me (:
Re: 0.3e Suggestions -
Alexander_Petrov - 04.05.2012
pawn Code:
native SetVehicleAcceleration(vehicleid, Float:force);
Use to change vehicle's acceleration. Works the same way when the player presses W or S. It's really necessary.
Sorry for my bad english
Re: 0.3e Suggestions -
Garsino - 04.05.2012
Quote:
Originally Posted by Alexander_Petrov
pawn Code:
native SetVehicleAcceleration(vehicleid, Float:force);
Use to change vehicle's acceleration. Works the same way when the player presses W or S. It's really necessary.
Sorry for my bad english
|
SetVehicleVelocity?
Re: 0.3e Suggestions -
Xotab - 05.05.2012
Quote:
Originally Posted by AirKite
Add default value in ShowPlayerDialog, like:
Code:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[], value[] = "")
// It show dialog with entered message "Your Text" for edit.
ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Example edit","Change your text:","Ok","Cancel", "Your Text");

|
Nice suggestion! Support!
Re: 0.3e Suggestions -
Alexander_Petrov - 05.05.2012
Quote:
Originally Posted by Garsino
SetVehicleVelocity?
|
No. SetVehicleVelocity can set any speed. SetVehicleAcceleration works as keys W or S