Re: Suggestions for future SA:MP updates -
Riddick94 - 01.09.2013
Quote:
QuitPlayerGame(playerid);
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hahaha.
Quote:
I think they should change the GUI. The current one is old and ugly now.
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Nothing is ugly, if it's for you, you can change it as you want. GUI stay's the same, as Kalcor said. I think, he wont change it at 0.4 anyway, so don't even think about suggesting that, because he's gonna ignore it. That's how it works. Sorry to hear that.
Re: Suggestions for future SA:MP updates -
Shawn912 - 02.09.2013
Quote:
Originally Posted by Fitri
pawn Код:
native CreateColorExplosion(color,Float:X, Float:Y, Float:Z, type, Float:radius)
please add this, i wanna create a firework !!
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Yes! haha! multi colored fire works anyone?!
Re: Suggestions for future SA:MP updates -
Blantas - 02.09.2013
Disable all default cull zones and add an ability to create new ones.
Re: Suggestions for future SA:MP updates -
Mennims - 04.09.2013
And add a few vehicle damage scripts! Like if I am in a vehicle and smash another player, it will be able to tell who smashed who and how much damage was lost, also if a players vehicle is touching another
Re: Suggestions for future SA:MP updates -
sanya_gnoy - 04.09.2013
EnablePayNSpray(bool);//If 0, the car will not be repaired and the camera will not move up
EnableModShop(bool);//If 0, the car will not be modded and the camera will not move up, disable modshop gate too.
DisableSafehouseGarages(); this annoying bullshit.
(if you go to pay'n'spray \ modshop \ garage then the camera rises back. that crap is not necessary.yet these cameras have in the garage Doherty and in the garage for burglars (bohville missions))
Re: Suggestions for future SA:MP updates -
FabianoC - 04.09.2013
I like all the ideas, but we should add some more bug fixes, like underwater driving.
Respuesta: Suggestions for future SA:MP updates -
Gryphus One - 04.09.2013
While I was driving a car, I saw some hackers that got in my car as passengers and could control the car (as if they were the driver themselves), teleport it, change its color... I think this is a vulnerability in the server, passengers should never be able to control a vehicle, at least if that vehicle has a driver.
Re: Suggestions for future SA:MP updates -
Scotthall - 05.09.2013
Maybe An option to add more objects
Re: Suggestions for future SA:MP updates -
Mauzen - 05.09.2013
Quote:
Originally Posted by Fitri
pawn Код:
native CreateColorExplosion(color,Float:X, Float:Y, Float:Z, type, Float:radius)
please add this, i wanna create a firework !!
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Samp isnt MTA, coloured explosions got absolutely nothing to do with GTA, so they pretty sure wont be added. Unless someone adds them as custom particle objects.
Re: Respuesta: Suggestions for future SA:MP updates -
kaisersouse - 05.09.2013
Quote:
Originally Posted by Gryphus One
While I was driving a car, I saw some hackers that got in my car as passengers and could control the car (as if they were the driver themselves), teleport it, change its color... I think this is a vulnerability in the server, passengers should never be able to control a vehicle, at least if that vehicle has a driver.
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THat hack has been around for a while. Jernej_L has code published here to help defend against it (search for it, you'll find it).
Easiest way to find it is find his name, view his profile, click 'statistics' and then 'see all threads started by member'
Re: Suggestions for future SA:MP updates -
GreenSt4lker - 05.09.2013
/reconnect cmd?
Re: Suggestions for future SA:MP updates -
Ss4gogeta0 - 05.09.2013
hopin for support for gta united 1.2
i know theres a multiplayer client already out for it but its using version e which is outdated, and its lacking a number of features...
would be nice to see one made by the actual SA-MP team like how V1.1 had...
Re: Suggestions for future SA:MP updates -
MassDivide - 05.09.2013
The most important stuff I can think of.
Guns with 0 ammo. EnablePlayerEmptyWeapons();
Hitting G to return the player from driveby shooting back to the vehicle. (Reverse the animation, reseat player)
For mapping...
A 25x25x5 meter concrete block.
A 50x50x5 meter concrete block.
A 100x100x5 meter concrete block.
Or...
Код:
CreateConcreteBlockOnMap(height,width,length,ewidth,elength);
//Choose your thickness, your start X Y and Ending X Y, and enjoy your flooring.
Function acts like a createobject, but allows to transform the object to the scale. Great for filling in holes when removing objects/buildings. Cleaner than using stock objects.
Vehicle on vehicle surfing. DTF-30 Towing anyone?
Respuesta: Re: Respuesta: Suggestions for future SA:MP updates -
Gryphus One - 06.09.2013
Quote:
Originally Posted by kaisersouse
THat hack has been around for a while. Jernej_L has code published here to help defend against it (search for it, you'll find it).
Easiest way to find it is find his name, view his profile, click 'statistics' and then 'see all threads started by member'
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Do you mean this?
https://sampforum.blast.hk/showthread.php?tid=259745
Re: Respuesta: Re: Respuesta: Suggestions for future SA:MP updates -
Plovix - 06.09.2013
Quote:
Originally Posted by Gryphus One
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Yes.
Re: Suggestions for future SA:MP updates -
adik311 - 09.09.2013
Add an icon, maybe something like
![](http://komiks.interia.pl/i/icon_chmurka.gif)
, when player typing message/command, like afkicon:
Re: Suggestions for future SA:MP updates -
Twizted - 09.09.2013
pawn Код:
CreateWater(Float:x, Float:y, Float:z).
Make it possible to search for the
host name in the SA:MP server browser.
Efficient anti-cheat & Cleo mods detector.
Respuesta: Suggestions for future SA:MP updates -
Malganys - 12.09.2013
pawn Код:
SetPlayerAlpha(playerid, float:amount);
GetPlayerAlpha(playerid, float:amount);
SetMousePos(playerid, x,y);
GetMousePos(playerid, x,y);
CancelSpecifiedKey(playerid, key); //With playerid parameter is to player but without playerid is for all players
CancelAllKeys(); //Except movement keys (W,S,A,D)
TextDrawUseCustomFont(textdrawid, custom font folder); //Almacenate in scriptfiles
Add more keys to detected (would need the sync of the keys, example is the player press D not detect that he pressed left arrow) and remove the useless code (F1 Dialog and others), add more options for "settings" (in the launcher: audiostream, fpslimit, etc). Increase the limits server (vehicles, dialogs, textdraws). Add the dialog with username parameter (like DIALOG_STYLE_PASSWORD with username)
Respuesta: Suggestions for future SA:MP updates -
Gryphus One - 12.09.2013
Quote:
Originally Posted by Malganys
pawn Код:
SetPlayerAlpha(playerid, float:amount); GetPlayerAlpha(playerid, float:amount);
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Player Alpha? And what is this?
Re: Suggestions for future SA:MP updates -
QuaTTrO - 15.09.2013
SA-MP Client Install suggestion: Do not replace the custom.img and custom.ide during installation!