Re: SA-MP 0.3d RC5 client/server -
MaTrIx4057 - 11.10.2011
Quote:
Originally Posted by CyNiC
I think that the callback only is called when the other player loses health.
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It gets called when you hit skin.
Re: SA-MP 0.3d RC5 client/server -
Macros50 - 11.10.2011
Emh... when finally official release of this sa-mp 0.3d?
Re: SA-MP 0.3d RC5 client/server -
CyNiC - 11.10.2011
Quote:
Originally Posted by MaTrIx4057
It gets called when you hit skin.
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Did you tested?
Re: SA-MP 0.3d RC5 client/server -
Dripac - 11.10.2011
Quote:
Originally Posted by Macros50
Emh... when finally official release of this sa-mp 0.3d?
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Quote:
Originally Posted by Austin
Kalcor told me that it will be released when you punch yourself as hard as you can in the crotch one hundred times on video.
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4char
Re: SA-MP 0.3d RC5 client/server -
Hiddos - 11.10.2011
Quote:
Originally Posted by Kalcor
- Added OnPlayerGiveDamage callback. This is the opposite of OnPlayerTakeDamage. It is sent by a player who is damaging another player.
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I'm sorry, but that's just

.
Edit: Didn't read the previous post. Thanks for clarifying that D0erfler ^^
Good job

.
Re: SA-MP 0.3d RC5 client/server -
MicroD - 11.10.2011
I like this update, keep it up kalcor
Re: SA-MP 0.3d RC5 client/server -
Jochemd - 11.10.2011
I love it Kalcor has readed my suggestion. Awesome release again!
Re: SA-MP 0.3d RC5 client/server -
Michael@Belgium - 11.10.2011
Quote:
Originally Posted by Jochemd
I love it Kalcor has readed my suggestion. Awesome release again! 
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Ye

... RC 5 is the best xD
AW: Re : SA-MP 0.3d RC5 client/server -
Meta - 11.10.2011
Quote:
Originally Posted by scott1
Skin ig is'nt the right, kendell one is greenn t shirt
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Re: SA-MP 0.3d RC5 client/server -
knackworst - 11.10.2011
Ah ty for the wiki add
Btw now i see ... I thought the damid was a type of damage, lol im way to tired(i know everyone uses this excuse)
Respuesta: SA-MP 0.3d RC5 client/server -
CuervO - 11.10.2011
So, let me clarify, OnPlayerGiveDamage gets called when a player shoots another AND the other player doesn't see it? Or it gets called whenever a player shoots another AND both see it?
Re : SA-MP 0.3d RC5 client/server -
scott1 - 11.10.2011
74 Bug, cj skin
Re: AW: Re : SA-MP 0.3d RC5 client/server -
OKStyle - 11.10.2011
Quote:
Originally Posted by Meta
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Now it:
Re: Respuesta: SA-MP 0.3d RC5 client/server -
IstuntmanI - 11.10.2011
Quote:
Originally Posted by CuervO
So, let me clarify, OnPlayerGiveDamage gets called when a player shoots another AND the other player doesn't see it? Or it gets called whenever a player shoots another AND both see it?
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OnPlayerGiveDamage gets called when the damaged playerid lose health. Shortly: when he see that he losed health.
Re: SA-MP 0.3d RC5 client/server -
Karlip - 11.10.2011
One is Kendl's cutscene skin and other is the one you can see in-game, when Cesar races you during a mission.
Re: SA-MP 0.3d RC4 test version -
JernejL - 11.10.2011
Quote:
Originally Posted by Riddick94
What the fuck? there's anim to use Cellphone and to stop using cellphone. I used it just and putted there my own phone. Bring it back, it's needed to do not use a slot from attached objects. It sucks, that's my opinion.
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The point of the change is, that you can now specify your own custom phone models, of which the game has many now.
Re: SA-MP 0.3d RC5 client/server -
Riddick94 - 11.10.2011
I told you? there's an anim of use and stopuse cellphone i San Andreas Libraries. It's not needed, because it just uses one of our five slots! Bring it back..
Okey so, then tell me.. why there's no boneid parameter in OnPlayerGiveDamage, Kalcor? can you tell us all?
AW: SA-MP 0.3d RC5 client/server -
Meta - 11.10.2011
If they don't like it, how about adding
SPECIAL_ACTION_USECELLPHONE_WITH_PHONE?
btw: I definetely smell RC5-2
EDIT:
Quote:
Originally Posted by scott1
74 Bug, cj skin
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confirmed
the others are working
AW: Re: SA-MP 0.3d RC5 client/server -
Meta - 11.10.2011
Quote:
Originally Posted by [03]Garsino
Read D0erfler's reply a few pages back (last reply on the page).
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Here:
Quote:
Originally Posted by D0erfler
you don't understand when OnPlayerGiveDamage/OnPlayerTakeDamage is called.
Hahhah... you failed
Give Damage:
You hit someone on your screen but probably the player you hit wasn't hit on his screen.
-> Paused players can be killed ?
Take Damage:
You took damage by a weapon but the other player might not have hit you on his screen.
Lag!
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Re: SA-MP 0.3d RC5 client/server -
Babul - 12.10.2011
pleasepleasepleasepleasepleasepleasepleasepleaseplease Kalkor, free the attachedobjects coordinates :P
the GetVehicleRotationQuat() allows to do some nice tricks already - for objects, this would remove the boundaries of mapping: attached objects could be converted to regular/nonattached maps, which can be streamed.. like this:
[ame]http://www.youtube.com/watch?v=uVGa9z1uJCA[/ame]
i beg you, let this dream come real ploxklfghjdskfjghdkj/rage ^^