Re: SA-MP 0.3z RC5 -
Fokus - 11.02.2014
Hello Kalcor. Can you create a spray TAG system for a samp ?
This would be a cool feature for RolePlay servers
Re: SA-MP 0.3z RC5 -
Warm - 11.02.2014
Official release cooming soon ?
Re: SA-MP 0.3z RC5 -
Riddick94 - 11.02.2014
Quote:
Originally Posted by Warm
Official release cooming soon ?
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Why would you want it? Let them (Kye) do it. What's the problem with RCs? Soon (already some of the people) you'll ask for 0.4. Just be happy that you've received RC5 and enjoy new fixes, which ARE IMPORTANT. Appreciate them and effort!
Re: SA-MP 0.3z RC5 -
anou1 - 11.02.2014
Quote:
Originally Posted by Warm
Official release cooming soon ?
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If it's full of bug, it's useless.
RCs are there to find bugs and report them to fix them for the official release.
If there's wasn't RCs, the "official release" would be full of bugs
Re: SA-MP 0.3z RC5 -
LeGGGeNNdA - 11.02.2014
Quote:
Originally Posted by Fokus
Hello Kalcor. Can you create a spray TAG system for a samp ?
This would be a cool feature for RolePlay servers
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There are other kind of gamemodes except RolePlay if you didnt noticed yet. Kalcor is not going to build updates weekly just because you and 100 other people asked for a new feature only at RolePlay servers. Enjoy the RC5 and wait for official release.
Re: SA-MP 0.3z RC5 -
iZN - 11.02.2014
Spray-tag is possible. Just look around the forum you will find it out or make one by yourself.
OT: Good work again Kalcor, looking forward for the main release.
Re: SA-MP 0.3z RC5 -
Mandrakke - 11.02.2014
Quote:
- Some internal optimisation in the client should improve performance.
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I'm not the best english speaker but I think it is "optimization", not "optimisation".
Re: SA-MP 0.3z RC5 -
Kyle - 11.02.2014
Quote:
Originally Posted by Mandrakke
I'm not the best english speaker but I think it is "optimization", not "optimisation".
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English vs English American
Re: SA-MP 0.3z RC5 -
iZN - 11.02.2014
Quote:
Originally Posted by Mandrakke
I'm not the best english speaker but I think it is "optimization", not "optimisation".
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Optimization is in American English, and optimisation is in British English.
AW: Re: SA-MP 0.3z RC5 -
Mellnik - 11.02.2014
Quote:
Originally Posted by Mandrakke
I'm not the best english speaker but I think it is "optimization", not "optimisation".
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Same like colour and color. Both are correct.
Re: SA-MP 0.3z RC5 -
BlackBank - 11.02.2014
Nice to see some changes and updates, well done!
One little question, what kind of positions will GetVehiclePos return now? The spawn position of the vehicle or the updated (Only when player driving the vehicle) positions?
Re: SA-MP 0.3z RC5 -
iZN - 11.02.2014
Quote:
Originally Posted by BlackBank3
Nice to see some changes and updates, well done!
One little question, what kind of positions will GetVehiclePos return now? The spawn position of the vehicle or the updated (Only when player driving the vehicle) positions?
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It will only return the existing positions not the updated one.
Re : SA-MP 0.3z RC5 -
TGameR - 11.02.2014
Hello Kalcor !
Please fix the skin ID 74(CJ Skin)
Re: Re : SA-MP 0.3z RC5 -
iZN - 11.02.2014
Quote:
Originally Posted by TGameR
Hello Kalcor !
Please fix the skin ID 74(CJ Skin)
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Skin ID 74 is not a skin itself, just ignore the ID 74. (Check wiki if you've doubts about it)
Re: SA-MP 0.3z RC5 -
v01d - 11.02.2014
Quote:
Originally Posted by Kalcor
- Changes to the behaviour and parameters of OnUnoccupiedVehicleUpdate.
In previous server versions, clients could send updates about vehicles that aren't being controlled/driven by other players,
although the server had no ability to cancel these updates. The script will now be notified about such updates before the
vehicle is updated internally. GetVehiclePos would return the existing position, not the updated position. Newly added parameters
describe the player's requested update position. The script can now return 0 to cancel the update or return 1 to allow the update through.
All scripts using OnUnoccupiedVehicleUpdate will need to be updated and recompiled for 0.3z.
pawn Code:
forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
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YES! Thank you!
Re: SA-MP 0.3z RC5 -
Dragony92 - 12.02.2014
Joypad is turned on if you use lag shot sh*t...
Respuesta: SA-MP 0.3z RC5 -
Gryphus One - 12.02.2014
Quote:
Originally Posted by Kalcor
- server.cfg option 'lagcompmode'
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' as it will be used for other lag compensation settings in future SA-MP versions.
lagcompmode 0 ; lag compensation is disabled
lagcompmode 1 ; (default) lag compensation is enabled
lagcompmode 2 ; lag compensation enabled, position only.
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Position only? what's that?
Quote:
Originally Posted by Kalcor
- When lag compensation is disabled, legacy shot mode will now function exactly as it did in previous SA-MP versions (no calls to OnPlayerWeaponShot etc).
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Why have you removed calls to OnPlayerWeaponShot when using legacy mode, if that was working in RC4?
Re: Respuesta: SA-MP 0.3z RC5 -
Kar - 12.02.2014
Quote:
Originally Posted by Gryphus One
Why have you removed calls to OnPlayerWeaponShot when using legacy mode, if that was working in RC4? 
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BECAUSE ITS A BUG AND IT CAN'T BE DETECTED (OR IT CAN BUT IT WON'T WORK PROPERLY) WITH LEGACY MODE. THE ONLY WAY TO KEEP THE CALLBACK IS TO USE LAG COMPENSATION.
Who cares? majority of the community wants lag compensation.
Do you understand NOW?
AW: SA-MP 0.3z RC5 -
BloodyEric - 15.02.2014
Yes because thats so easy.
Respuesta: SA-MP 0.3z RC5 -
dilo - 15.02.2014
But what a wonderful thing!