Re: SA-MP 0.3d RC5 client/server -
WoodPecker - 11.10.2011
You should copy the pawn/includes into your pawn/includes and the samp-server.exe then it will work.
Re: SA-MP 0.3d RC5 client/server -
Steamator - 11.10.2011
Код:
OnVehicleTakeDamage(vehicle, driver, Float:damage, issueelement, type)
isueelement: an id
type: 1: vehicle, 2: object (also world objects), 3: player, 4: ...
also the opposite:
Код:
OnVehicleGiveDamage(vehicle, driver, Float:damange, element, type)
Re: SA-MP 0.3d RC5 client/server -
[SP]Badman - 11.10.2011
Great about all that stuff, specially the skins, and I agree that I think 500 slots are just enough..
Re: SA-MP 0.3d RC5 client/server -
IstuntmanI - 11.10.2011
Quote:
Originally Posted by Kalcor
Client/Server update SA-MP 0.3d RC5
- Added OnPlayerGiveDamage callback. This is the opposite of OnPlayerTakeDamage. It is sent by a player who is damaging another player.
- More tweaks to the weapon strafing game speed.
- Fix for SetPlayerTeam() sometimes desyncing and allowing friendly fire.
- Players found a way to avoid colour codes being stripped from the chat text. This has been resolved in 0.3d.
- Added the missing player skins. Thanks to IllidanS4 for providing the IDs and the voice file names.
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OnPlayerGiveDamage, "
More tweaks to the weapon strafing game speed" and "
Added the missing player skins" are awesome ! Many thanks !
Re: SA-MP 0.3d RC5 client/server -
Dripac - 11.10.2011
Did anyone notice that this thread is not called "SA-MP 0.3d test version" anymore?
Re: SA-MP 0.3d RC5 client/server -
Elorreli - 11.10.2011
Skin ID 74 is still empty, what about adding Salvatore?
Here's the ID taken from the same topic.
Quote:
74, c_salvatore, c_salvatore, CIVMALE, STAT_SENSIBLE_GUY, man, 0, 0, man, 1,4, PED_TYPE_GEN, VOICE_GEN_MALE01, VOICE_GEN_MALE01 #Salvatore Leone
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Re: SA-MP 0.3d RC5 client/server -
WoodPecker - 11.10.2011
Quote:
Originally Posted by Dripac
Did anyone notice that this thread is not called "SA-MP 0.3d test version" anymore?
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Ye its not anymore "test version" i think they are about to release the official 0.3d soon.
Re: SA-MP 0.3d RC5 client/server -
CyNiC - 11.10.2011
Thank's for this excelent update(RC5).
AW: SA-MP 0.3d RC5 client/server -
olaf137 - 11.10.2011
Awesome
I hope in the next update they will add KEY_CHAT(T) and Callbacks like OnPlayerOpenChat(playerid) and OnPlayerCloseChat(playerid)
So we can create a Label at a players position, that tells the others, that this player is currently writing.
http://forum.sa-mp.com/showthread.ph...74#post1450274
Re: SA-MP 0.3d RC5 client/server -
OKStyle - 11.10.2011
Quote:
Originally Posted by Elorreli
Skin ID 74 is still empty, what about adding Salvatore?
Here's the ID taken from the same topic.
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For add Salvatore - u must add dff model to, but for add nurse - just one line in ide... I think nurse more important!
Re: SA-MP 0.3d RC5 client/server -
TheArcher - 11.10.2011
Another amazing update
Re: SA-MP 0.3d RC5 client/server -
Karlip - 11.10.2011
Heh, I was wrong.
Thanks Kalcor, yet again.
Re: SA-MP 0.3d RC5 client/server -
[DOG]irinel1996 - 11.10.2011
And the RC5 is the finished version of 0.3d? No more RCs for 0.3d?
Re: SA-MP 0.3d RC5 client/server -
Secret.ro - 11.10.2011
Amazing...
good job sa-mp.com
Re: SA-MP 0.3d RC5 client/server -
MakuPL - 11.10.2011
OnPlayerGiveDamage in R5? Hahahhahaha
http://pastebin.com/9vdgeekH
Hahhah... Congratulations for SAMP Team!
Re: SA-MP 0.3d RC5 client/server -
DiDok - 11.10.2011
Go troll somewhere else if you have no basic knowledge how these 2 callbacks work, it wasn't made by simple invertion
Re: SA-MP 0.3d RC5 client/server -
MaTrIx4057 - 11.10.2011
Quote:
Originally Posted by MakuPL
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To make you a bit smarter, OnPlayerGiveDamage calls when player shoots other player, so you can detect health toggling. Onplayertakedamage detects only when you lose damage not when you get shot.
Re: SA-MP 0.3d RC5 client/server -
d0 - 11.10.2011
Quote:
Originally Posted by MakuPL
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you don't understand when OnPlayerGiveDamage/OnPlayerTakeDamage is called.
Hahhah... you failed
Give Damage:
You hit someone on your screen but probably the player you hit wasn't hit on his screen.
-> Paused players can be killed ?
Take Damage:
You took damage by a weapon but the other player might not have hit you on his screen.
Lag!
Re: SA-MP 0.3d RC5 client/server -
Slice - 11.10.2011
Quote:
Originally Posted by MaTrIx4057
To make you a bit smarter, OnPlayerGiveDamage calls when player shoots other player, so you can detect health toggling. Onplayertakedamage detects only when you lose damage not when you get shot.
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Do you seriously think you can use this to detect health toggling..?
Re: SA-MP 0.3d RC5 client/server -
CyNiC - 11.10.2011
Quote:
Originally Posted by D0erfler
Give Damage:
You hit someone on your screen but probably the player you hit wasn't hit on his screen.
-> Paused players can be killed ?
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I think that the callback only is called when the other player loses health.