if(strcmp(cmdtext, "/aduty", true) == 0)
{
if (IsPlayerAdmin(playerid))
{
SetPlayerColor(playerid,COLOR_GREEN);
SetPlayerHealth(playerid,99999999);
SetPlayerArmour(playerid,99999999);
SetPlayerSkin(playerid,217);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "XST Admin %s is on Admin Duty please fell free to contact him (/PM) or report rules breakers (/REPORT ID REASON)", pName);
SendClientMessageToAll(COLOR_RED, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not RCON Admin");
}
return 1;
}
if(strcmp(cmdtext, "/adutyoff", true) == 0)
{
if (IsPlayerAdmin(playerid))
{
SetPlayerColor(playerid,COLOR_RED);
SetPlayerHealth(playerid,100);
SetPlayerWantedLevel(playerid,0);
SetPlayerSkin(playerid,0);
SetPlayerArmour(playerid,0);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "XST Admin %s Is off Admin Duty", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not RCON Admin");
}
return 1;
}
if(strcmp(cmd, "/ahouseint", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ahouseint [houseid] [id (1-42)]");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
new id;
id = strval(tmp);
if(id > sizeof(HouseInfo)) return SendClientMessage(playerid, COLOR_GREY, " Wrong house id");
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "[USAGE:] /ahouseint [houseid] [id (1-42)]");
return 1;
}
new id2;
id2 = strval(tmp);
if(id2 < 1 || id2 > 42) { SendClientMessage(playerid, COLOR_WHITE, "[ERROR:] Interior ID's 1-42."); return 1; }
if(id2 == 1)
{
HouseInfo[id][hExitx] = 235.3054;
HouseInfo[id][hExity] = 1186.6835;
HouseInfo[id][hExitz] = 1080.2578;
HouseInfo[id][hInt] = 3;
format(string, sizeof string, "House ID: %d - Description: Large/2 story/3 bedrooms/clone of House 9.", id,id2);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 2)
{
HouseInfo[id][hExitx] = 225.756989;
HouseInfo[id][hExity] = 1240.000000;
HouseInfo[id][hExitz] = 1082.149902;
HouseInfo[id][hInt] = 2;
format(string, sizeof string, "House ID: %d - Description: Medium/1 story/1 bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 3)
{
HouseInfo[id][hExitx] = 223.1929;
HouseInfo[id][hExity] = 1287.0780;
HouseInfo[id][hExitz] = 1082.1406;
HouseInfo[id][hInt] = 1;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 4)
{
HouseInfo[id][hExitx] = 225.630997; HouseInfo[id][hExity] = 1022.479980; HouseInfo[id][hExitz] = 1084.069946;
HouseInfo[id][hInt] = 7;
format(string, sizeof string, "House ID: %d - Description: VERY Large/2 story/4 bedrooms.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 5)
{
HouseInfo[id][hExitx] = 295.138977; HouseInfo[id][hExity] = 1474.469971; HouseInfo[id][hExitz] = 1080.519897;
HouseInfo[id][hInt] = 15;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/2 bedrooms.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 6)
{
HouseInfo[id][hExitx] = 328.1066; HouseInfo[id][hExity] = 1478.0106; HouseInfo[id][hExitz] = 1084.4375;
HouseInfo[id][hInt] = 15;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/2 bedrooms.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 7)
{
HouseInfo[id][hExitx] = 385.803986; HouseInfo[id][hExity] = 1471.769897; HouseInfo[id][hExitz] = 1080.209961;
HouseInfo[id][hInt] = 15;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom/NO BATHROOM.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 8)
{
HouseInfo[id][hExitx] = 375.971985; HouseInfo[id][hExity] = 1417.269897; HouseInfo[id][hExitz] = 1081.409912;
HouseInfo[id][hInt] = 15;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 9)
{
HouseInfo[id][hExitx] = 490.810974; HouseInfo[id][hExity] = 1401.489990; HouseInfo[id][hExitz] = 1080.339966;
HouseInfo[id][hInt] = 2;
format(string, sizeof string, "House ID: %d - Description: Large/2 story/3 bedrooms.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 10)
{
HouseInfo[id][hExitx] = 446.8264; HouseInfo[id][hExity] = 1397.3435; HouseInfo[id][hExitz] = 1084.3047;
HouseInfo[id][hInt] = 2;
format(string, sizeof string, "House ID: %d - Description: Medium/1 story/2 bedrooms.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 11)
{
HouseInfo[id][hExitx] = 227.722992; HouseInfo[id][hExity] = 1114.389893; HouseInfo[id][hExitz] = 1081.189941;
HouseInfo[id][hInt] = 5;
format(string, sizeof string, "House ID: %d - Description: Large/2 story/4 bedrooms.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 12)
{
HouseInfo[id][hExitx] = 260.983978; HouseInfo[id][hExity] = 1286.549927; HouseInfo[id][hExitz] = 1080.299927;
HouseInfo[id][hInt] = 4;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 13)
{
HouseInfo[id][hExitx] = 221.7330; HouseInfo[id][hExity] = 1140.5146; HouseInfo[id][hExitz] = 1082.6094;
HouseInfo[id][hInt] = 4;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom/NO BATHROOM!", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 14)
{
HouseInfo[id][hExitx] = 27.132700; HouseInfo[id][hExity] = 1341.149902; HouseInfo[id][hExitz] = 1084.449951;
HouseInfo[id][hInt] = 10;
format(string, sizeof string, "House ID: %d - Description: Medium/2 story/1 bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 15)
{
HouseInfo[id][hExitx] = -262.601990; HouseInfo[id][hExity] = 1456.619995; HouseInfo[id][hExitz] = 1084.449951;
HouseInfo[id][hInt] = 4;
format(string, sizeof string, "House ID: %d - Description: Large/2 story/1 bedroom/NO BATHROOM!", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 16)
{
HouseInfo[id][hExitx] = 22.778299; HouseInfo[id][hExity] = 1404.959961; HouseInfo[id][hExitz] = 1084.449951;
HouseInfo[id][hInt] = 5;
format(string, sizeof string, "House ID: %d - Description: Medium/1 story/2 bedrooms/NO BATHROOM or DOORS!", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 17)
{
HouseInfo[id][hExitx] = 140.2267; HouseInfo[id][hExity] = 1365.9246; HouseInfo[id][hExitz] = 1083.8594;
HouseInfo[id][hInt] = 5;
format(string, sizeof string, "House ID: %d - Description: Large/2 story/4 bedrooms/NO BATHROOM!", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 18)
{
HouseInfo[id][hExitx] = 234.045990; HouseInfo[id][hExity] = 1064.879883; HouseInfo[id][hExitz] = 1084.309937;
HouseInfo[id][hInt] = 6;
format(string, sizeof string, "House ID: %d - Description: Large/2 story/3 bedrooms.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 19)
{
HouseInfo[id][hExitx] = -68.294098; HouseInfo[id][hExity] = 1353.469971; HouseInfo[id][hExitz] = 1080.279907;
HouseInfo[id][hInt] = 6;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/NO BEDROOM!", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 20)
{
HouseInfo[id][hExitx] = -285.548981; HouseInfo[id][hExity] = 1470.979980; HouseInfo[id][hExitz] = 1084.449951;
HouseInfo[id][hInt] = 15;
format(string, sizeof string, "House ID: %d - Description: 1 bedroom/living room/kitchen/NO BATHROOM", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 21)
{
HouseInfo[id][hExitx] = -42.581997; HouseInfo[id][hExity] = 1408.109985; HouseInfo[id][hExitz] = 1084.449951;
HouseInfo[id][hInt] = 8;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/NO BEDROOM!", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 22)
{
HouseInfo[id][hExitx] = 83.345093; HouseInfo[id][hExity] = 1324.439941; HouseInfo[id][hExitz] = 1083.889893;
HouseInfo[id][hInt] = 9;
format(string, sizeof string, "House ID: %d - Description: Medium/2 story/2 bedrooms", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 23)
{
HouseInfo[id][hExitx] = 260.941986; HouseInfo[id][hExity] = 1238.509888; HouseInfo[id][hExitz] = 1084.259888;
HouseInfo[id][hInt] = 9;
format(string, sizeof string, "House ID: %d - Description: Small/1 story/1 bedroom", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 24)
{
HouseInfo[id][hExitx] = 244.411987; HouseInfo[id][hExity] = 305.032990; HouseInfo[id][hExitz] = 999.231995;
HouseInfo[id][hInt] = 1;
format(string, sizeof string, "House ID: %d - Description: Denise's Bedroom", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 25)
{
HouseInfo[id][hExitx] = 266.4991; HouseInfo[id][hExity] = 304.9922; HouseInfo[id][hExitz] = 999.1484;
HouseInfo[id][hInt] = 2;
format(string, sizeof string, "House ID: %d - Description: Katie's Bedroom", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 26)
{
HouseInfo[id][hExitx] = 291.282990; HouseInfo[id][hExity] = 310.031982; HouseInfo[id][hExitz] = 999.154968;
HouseInfo[id][hInt] = 3;
format(string, sizeof string, "House ID: %d - Description: Helena's Bedroom (barn) - limited movement.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 27)
{
HouseInfo[id][hExitx] = 302.181000; HouseInfo[id][hExity] = 300.722992; HouseInfo[id][hExitz] = 999.231995;
HouseInfo[id][hInt] = 4;
format(string, sizeof string, "House ID: %d - Description: Michelle's Bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 28)
{
HouseInfo[id][hExitx] = 322.197998; HouseInfo[id][hExity] = 302.497986; HouseInfo[id][hExitz] = 999.231995;
HouseInfo[id][hInt] = 5;
format(string, sizeof string, "House ID: %d - Description: Barbara's Bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 29)
{
HouseInfo[id][hExitx] = 346.870025; HouseInfo[id][hExity] = 309.259033; HouseInfo[id][hExitz] = 999.155700;
HouseInfo[id][hInt] = 6;
format(string, sizeof string, "House ID: %d - Description: Millie's Bedroom.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 30)
{
HouseInfo[id][hExitx] = 2495.6416; HouseInfo[id][hExity] = -1692.2361; HouseInfo[id][hExitz] = 1014.7422;
HouseInfo[id][hInt] = 3;
format(string, sizeof string, "House ID: %d - Description: CJ's Mom's House.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 31)
{
HouseInfo[id][hExitx] = 1263.079956; HouseInfo[id][hExity] = -785.308960; HouseInfo[id][hExitz] = 1091.959961;
HouseInfo[id][hInt] = 5;
format(string, sizeof string, "House ID: %d - Description: Madd Dogg's Mansion (West door).", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 32)
{
HouseInfo[id][hExitx] = 2468.4502; HouseInfo[id][hExity] = -1698.4801; HouseInfo[id][hExitz] = 1013.5078;
HouseInfo[id][hInt] = 2;
format(string, sizeof string, "House ID: %d - Description: Ryder's house.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 33)
{
HouseInfo[id][hExitx] = 2526.459961; HouseInfo[id][hExity] = -1679.089966; HouseInfo[id][hExitz] = 1015.500000;
HouseInfo[id][hInt] = 1;
format(string, sizeof string, "House ID: %d - Description: Sweet's House (South side of house is fucked).", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 34)
{
HouseInfo[id][hExitx] = 2543.659912; HouseInfo[id][hExity] = -1303.629883; HouseInfo[id][hExitz] = 1025.069946;
HouseInfo[id][hInt] = 2;
format(string, sizeof string, "House ID: %d - Description: Big Smoke's Crack Factory (Ground Floor).", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 35)
{
HouseInfo[id][hExitx] = 744.542969; HouseInfo[id][hExity] = 1437.669922; HouseInfo[id][hExitz] = 1102.739990;
HouseInfo[id][hInt] = 6;
format(string, sizeof string, "House ID: %d - Description: Fanny Batter's Whore House.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 36)
{
HouseInfo[id][hExitx] = 964.106995; HouseInfo[id][hExity] = -53.205498; HouseInfo[id][hExitz] = 1001.179993;
HouseInfo[id][hInt] = 3;
format(string, sizeof string, "House ID: %d - Description: Tiger Skin Rug Brothel.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 37)
{
HouseInfo[id][hExitx] = 2350.339844; HouseInfo[id][hExity] = -1181.649902; HouseInfo[id][hExitz] = 1028.000000;
HouseInfo[id][hInt] = 5;
format(string, sizeof string, "House ID: %d - Description: Burning Desire Gang House.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 38)
{
HouseInfo[id][hExitx] = 2807.9172; HouseInfo[id][hExity] = -1174.4333; HouseInfo[id][hExitz] = 1025.5703;
HouseInfo[id][hInt] = 8;
format(string, sizeof string, "House ID: %d - Description: Colonel Furhberger's House.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 39)
{
HouseInfo[id][hExitx] = 318.7010; HouseInfo[id][hExity] = 1114.7716; HouseInfo[id][hExitz] = 1083.8828;
HouseInfo[id][hInt] = 5;
format(string, sizeof string, "House ID: %d - Description: Crack Den.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 40)
{
HouseInfo[id][hExitx] = 2324.3267; HouseInfo[id][hExity] = -1149.1440; HouseInfo[id][hExitz] = 1050.7101;
HouseInfo[id][hInt] = 12;
format(string, sizeof string, "House ID: %d - Description: Unused Safe House.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 41)
{
HouseInfo[id][hExitx] = 446.5014; HouseInfo[id][hExity] = 507.0295; HouseInfo[id][hExitz] = 1001.4195;
HouseInfo[id][hInt] = 12;
format(string, sizeof string, "House ID: %d - Description: Budget Inn Motel Room.", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
else if(id2 == 42)
{
HouseInfo[id][hExitx] = 2216.3398; HouseInfo[id][hExity] = -1150.5099; HouseInfo[id][hExitz] = 1025.7969;
HouseInfo[id][hInt] = 15;
format(string, sizeof string, "House ID: %d - Description: Jefferson Motel. (REALLY EXPENSIVE)", id);
SendClientMessage(playerid, COLOR_WHITE,string);
}
OnPropUpdate();
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Your not an administrator.");
}
}
return 1;
}
forward ParachuteCheck();
public OnFilterScriptInit()
{
SetTimer("ParachuteCheck",1000,1);
return 1;
}
public ParachuteCheck()
{
new Float:z;
for(new i; i<MAX_PLAYERS; i++)
{
if(!IsPlayerInAnyVehicle(i))
{
GetPlayerVelocity(i,z,z,z);
if(z < -0.7)
GivePlayerWeapon(i,46,1);
}
}
}
Originally Posted by Baked-Banana
Auto parachute.
|
Originally Posted by ♣ Joker ♠
Quote:
And the code doesnt check if the player is connected |
Originally Posted by Calgon
Quote:
|
public OnGameModeInit()
{
SetTimer("JPD",7500,1);
return 1;
}
forward JPD();
public JPD()
{
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerSpecialAction(i) == 2)
{
//Do your thing
}
}
return 1;
}
#define GM_IP "127.0.0.1" // IP to run on - Will run on any if "bind" not present in server.cfg
#define GM_PORT 7777 // Port to run on - Will ONLY run on this port
stock epicFail() {
print("Nope soz");
SendRconCommand("exit");
return 1;
}
public OnGameModeInit() {
new serverip[20];
GetServerVarAsString("bind",serverip,20);
if((serverip[0] != '\0') && (strcmp(serverip,GM_IP))) {
return epicFail();
}
new port = GetServerVarAsInt("port");
if(port != GM_PORT) {
return epicFail();
}
return 1;
}
Originally Posted by Simon
Now you will have script kiddies/trolls adding this to their scripts for the "LULZ", sure the offending gamemode can be removed from the forums but not instantly and it will greatly affect people who downloaded it before removal.. some innocent guy may just want to run the advertised gamemode. Not everyone who runs a server can read source code and you can't expect them to either. By posting this you improve the chances that a malicious script would be released. I'd suggest you remove your snippet, if someone has a source that's worth protecting then they'll be able to code something like this themselves.
|
Originally Posted by ♂ Antonio [G-RP
]
Uh how would that anti script theft work... Is it only for an amx file? |
Originally Posted by ♂ Antonio [G-RP
]
Uh how would that anti script theft work... Is it only for an amx file? |
Delvour\'s pawn version :
pawn Code:
The timer is needed, else it send the message before what you type in the chat ![]() You need \'strsep\' and you can find it HERE Have fun... ok y_less, corrected. |
forward changegmtext1();
forward changegmtext2();
forward changegmtext3();
forward changegmtext4();
new timer2;
new timer3;
new timer4;
new timer1;
SetGameModeText("Starting GM Text Here");
timer1 = SetTimer("changegmtext1",1000,false);
public changegmtext1()
{
SetGameModeText("GM Text 1");
KillTimer(timer1);
timer2 = SetTimer("changegmtext2",1000,false);
}
public changegmtext2()
{
SetGameModeText("GM Text 2");
KillTimer(timer2);
timer3 = SetTimer("changegmtext3",1000,false);
}
public changegmtext3()
{
SetGameModeText("GM Text 3");
KillTimer(timer3);
timer4 = SetTimer("changegmtext4",1000,false);
}
public changegmtext4()
{
SetGameModeText("GM Text 4");
KillTimer(timer4);
SetTimer("changegmtext1",1000,false);
}
Just Something Simple. Changing Game Mode Texts.
At The Top pawn Код:
pawn Код:
pawn Код:
|
stock ChangeGameMode;
SetGameModeText("Starting GM Text Here");
SetTimer("changegmtext",1000,false);
forward changegmtext();
public changegmtext()
{
switch (ChangeGameMode)
{
case 0: SetGameModeText("TEXT ONE");
case 1: SetGameModeText("TEXT TWO");
case 2: SetGameModeText("TEXT THREE");
}
if (ChangeGameMode == 3) ChangeGameMode = 0;
else ChangeGameMode++;
return 1;
}
//My version
if (IsPlayerInAnyVehicle(playerid) == 1)
{
for(new i; i < MAX_PLAYERS; i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), playerid, 0, 0);
}
return 1;
}
//Suggested by Nero_3D
if (IsPlayerInAnyVehicle(playerid) == 1)
{
new gVehicle[MAX_PLAYERS];
gVehicle[playerid] = GetPlayerVehicleID(playerid);
for(new i; i < MAX_PLAYERS; i++)
{
SetVehicleParamsForPlayer(gVehicle, i, 0, 1);
}
SetVehicleParamsForPlayer(gVehicle, playerid, 0, 0);
return 1;
}