Respuesta: Re: Suggestions for future SA:MP updates -
Malganys - 18.05.2013
Quote:
Originally Posted by Luis-
That's not possible.. But can be scripted.
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Why not?
Is possible, but is very difficult and generate many bugs if not worked good. Would have to change the graphics engine and add many things.
Re: Suggestions for future SA:MP updates -
DiGiTaL_AnGeL - 18.05.2013
Client updates: "Sort by" and "Search" in the players list.
Re: Suggestions for future SA:MP updates -
Plovix - 19.05.2013
Add some SP features like: video-minigames,basketball,etc.....
Re: Suggestions for future SA:MP updates -
DiGiTaL_AnGeL - 19.05.2013
Quote:
Originally Posted by Plovix
Add some SP features like: video-minigames,basketball,etc.....
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This can be scripted.
Re: Suggestions for future SA:MP updates -
freddy smyth - 19.05.2013
Quote:
Originally Posted by Plovix
Add some SP features like: video-minigames,basketball,etc.....
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Quote:
Originally Posted by DiGiTaL_AnGeL
This can be scripted.
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As DiGiTaL_AnGeL said, this is already done. If you can't script it yourself, I'd suggest you check the "filterscripts section" of the forum, which has several if not more scripts that implement some of these features into the game.
Re: Suggestions for future SA:MP updates -
DarkyTheAngel - 19.05.2013
pawn Код:
native GetPlayerSize(playerid);
native SetPlayerSize(playerid, size);
public OnPlayerChangeSize(playerid, newsize, oldsize);
I think that I don't need to explain for what are these natives/callback (I think it goes without saying).It would be great if we could change the player size.
Re: Suggestions for future SA:MP updates -
Potassium - 19.05.2013
Quote:
Originally Posted by DarkyTheAngel
pawn Код:
native GetPlayerSize(playerid); native SetPlayerSize(playerid, size);
public OnPlayerChangeSize(playerid, newsize, oldsize);
I think that I don't need to explain for what are these natives/callback (I think it goes without saying).It would be great if we could change the player size.
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What do you mean the "player size"? You mean to make a character fatter/taller?
Re: Suggestions for future SA:MP updates -
DarkyTheAngel - 19.05.2013
Quote:
Originally Posted by Potassium
What do you mean the "player size"? You mean to make a character fatter/taller?
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Yes. This is exactly what the functions should do.
Re: Suggestions for future SA:MP updates -
Sweboy - 19.05.2013
About door object. You can usually go through some doors from samp. I just had an idea about move able doors. Like an animation, when you can simply script so a door can make a rotation
For an example if you press a buttom. Both doors will move different ways.
Not sure if this can be scripted already
/Sweboy
Re: Suggestions for future SA:MP updates -
davve95 - 19.05.2013
SetObjectMatrial on carparts.
AW: Suggestions for future SA:MP updates -
saixod88 - 05.08.2013
Proxy settings for HTTP().
Re: Suggestions for future SA:MP updates -
Riddick94 - 05.08.2013
I think it's about time to let us create custom class selections. I'm pretty stuck about that thing for my Dragon Ball Z project, the spawn buttons causing problems for me.. I wish we could just remove/hide it, or remove it by default. Shouldn't be hard to make custom class selections, we got some scripts already. New doors will be open.
Re: Suggestions for future SA:MP updates -
magnusburton - 07.08.2013
Quote:
Originally Posted by Riddick94
I think it's about time to let us create custom class selections. I'm pretty stuck about that thing for my Dragon Ball Z project, the spawn buttons causing problems for me.. I wish we could just remove/hide it, or remove it by default. Shouldn't be hard to make custom class selections, we got some scripts already. New doors will be open.
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I fully agree. There should be an option to disable classes under OnGameModeInit
Respuesta: Suggestions for future SA:MP updates -
Gryphus One - 07.08.2013
Well I haven't tried it, but maybe you could add a global boolean (like SelectingClass[MAX_PLAYERS] for example) and some code in OnPlayerRequestClass so it will spawn the player in a particular location, and with OnPlayerKeyStateChange and SetPlayerSkin you could switch the player's skin as if he were in the default class selection screen. Then when he presses KEY_JUMP you set the boolean as false and spawn the player normally.
Re: Suggestions for future SA:MP updates -
Cunning - 08.08.2013
Ability to driveby with deagle.
Re: Suggestions for future SA:MP updates -
BullseyeHawk - 08.08.2013
Fix the drive-by with the deagle, make it slower and not shoot like a damn mini-gun.
Fix the drive-by with the mini-gun, make it faster and not shoot like a deagle.
Re: Suggestions for future SA:MP updates -
Sellize - 08.08.2013
What?! Remove /q? HELL NO.
(Lol when i'm in NGG jail I always do "/me has requested to decrease your jailtime by 15 minutes. Type [/q accept] to accept it.")
Re: Suggestions for future SA:MP updates -
Dworkin - 09.08.2013
remove fast strafe(fast movements in side )
Re: Suggestions for future SA:MP updates -
GWMPT - 11.08.2013
Requesting once again...
PHP код:
TogglePlayerGhostMode(playerid, bool:toggle);
ToggleVehicleGhostMode(vehicleid, bool:toggle);
Re: Suggestions for future SA:MP updates -
Richie© - 12.08.2013
I would like to have a virtual world parameter for RemoveBuildingForPlayer.