Re: SA-MP 0.3d RC4-2 test version -
[CM]Cheater - 10.10.2011
That's amazing! I can't wait first release 0.3d
Re: SA-MP 0.3d RC4-2 test version -
boelie - 10.10.2011
No not yet my deadline is to short XD
Re: SA-MP 0.3d RC4-2 test version -
Mikkel_Pedersen - 10.10.2011
Thanks for the RC4-2 client version! It fixed my problem (and hopefully others too).
Re: SA-MP 0.3d RC4-2 test version -
WoodPecker - 10.10.2011
Thanks for the new update, i hope they will fix the RemoveBuildingForPlayer.
Re: SA-MP 0.3d RC4-2 test version -
Ћilvėnas - 10.10.2011
Wow,realy nice.
when the normal version

?
Re: SA-MP 0.3d RC4-2 test version -
Burridge - 10.10.2011
Thanks for the quick client fix!
Quote:
Originally Posted by Ћilvėnas
when the normal version  ? 
|
When it's done.
Re: SA-MP 0.3d RC4-2 test version -
IstuntmanI - 10.10.2011
Quote:
Originally Posted by Ћilvėnas
Wow,realy nice.
when the normal version  ? 
|
Quote:
Originally Posted by Austin
Kalcor told me that it will be released when you punch yourself as hard as you can in the crotch one hundred times on video.
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Another bug-fix, great !
Re: SA-MP 0.3d RC4-2 test version -
IllidanS46 - 10.10.2011
Hey, Kalcor, add SetPlayerGravity and say something as a response to my post!
Re: SA-MP 0.3d RC4-2 test version -
Athrun - 10.10.2011
Is anyone else having an issue in RC4-2 with the pumpkins causing random gray/green cones and other screwed up objects appearing instead of them? Some of our Carson players are saying the pumpkins arent showing up, and all they see is randomly placed "UFO objects from hell"..
*edit: it's apparently only affecting players who use our custom.img in RC4-2, but works fine for everyone still using RC4.. weird
Re: SA-MP 0.3d RC4-2 test version - [03]Garsino - 10.10.2011
Quote:
Originally Posted by Athrun
Is anyone else having an issue in RC4-2 with the pumpkins causing random gray/green cones and other screwed up objects appearing instead of them? Some of our Carson players are saying the pumpkins arent showing up, and all they see is randomly placed "UFO objects from hell"..
*edit: it's apparently only affecting players who use our custom.img in RC4-2, but works fine for everyone still using RC4.. weird
|
Maybe conflicting object IDs then?
Re: SA-MP 0.3d RC4-2 test version -
Massacrer - 10.10.2011
Looks great so far, but would it be possible to add in the railroad track routes that are not used, like allowing rail vehicles to access those railroad branches in LS, SF and LV?
Re: SA-MP 0.3d RC4-2 test version -
KoczkaHUN - 10.10.2011
I would love to see SSL option in HTTP() in the next RC. :>
Re: SA-MP 0.3d RC4-2 test version -
pistoL - 10.10.2011
each release lets me down more yet.
Re: SA-MP 0.3d RC4-2 test version -
a_big - 10.10.2011
Quote:
Originally Posted by pistoL
each release lets me down more yet.
|
would would you like to still be in the 0.1 ages with no updates or this? get some
patience
Re: SA-MP 0.3d RC5 client/server -
RyDeR` - 11.10.2011
Nice update! Will test some things if I have some free time.
Re: SA-MP 0.3d RC5 client/server -
BlueRey - 11.10.2011
Great job SA-MP team !
Re: SA-MP 0.3d RC5 client/server -
robanswe - 11.10.2011
Great work as always
Re: SA-MP 0.3d RC5 client/server -
OKStyle - 11.10.2011
Thanks 4 skins! I love you guys!
Re: SA-MP 0.3d RC5 client/server -
Kyle - 11.10.2011
Skin ID 74 is Broke.
Re: SA-MP 0.3d RC5 client/server -
skullmuncher1337 - 11.10.2011
I'm not saying this is a bad feature, but can I have an example of a practical use for OnPlayerGiveDamage?