Re: SA-MP 0.3c RC client/server (RC3) -
RSX - 05.12.2010
Could really please you make something like - *.img archiver server-side, which uploads to client and fills up in the empty spaces of samp.IDE and then only starts the game. And it does it somewhat like this:
pawn Код:
public OnClientPrecache(playerid) // Network avg speed could be useful in case of returning too slow networks.
{
return 1; // Let's the client to pass further.
return 0; // Returns something like "Client precache has failed.%s" where %s is info about precache data.
}
The main problem in this would be at archiving. You may need a lot of parameters to make it work, and you should make it almost impossible to be corrupt 1. Hash check (such as MD5 signature) 2.Making it as simple and yet predefined as a pawno function. Client first recieves MD5 of img file, then gets the addictional file content(generated by the same archiver. So that it's not just a plain attack to client.) and then downloads, compares, and gets ingame. MD5 should be used for checking if it matches server version, to not download the same thing over and over. I think this is a stable idea, Yet only may need a powerful server, or it may soon need an hosting server possibility. Please answer to this idea.
SHA-2 For even more accuracy may be used.
Re: SA-MP 0.3c RC client/server (RC3) -
Johnny_Xayc - 05.12.2010
Nice Idea!
Re: SA-MP 0.3c RC client/server (RC3) -
[MWR]Blood - 05.12.2010
Nice, will it be released before Christmas?
Re: SA-MP 0.3c RC client/server (RC3) -
dengli - 05.12.2010
Quote:
Originally Posted by leong124
The colour embedding for 16-bit characters still doesn't work 
There's still misaligning.
|
yea,that problem still exist,hope it can be fixed next update
Re: SA-MP 0.3c RC client/server (RC3) -
rbN. - 05.12.2010
Does somebody got a AttachObjectToVehicle-'creator'
Re: SA-MP 0.3c RC client/server (RC3) -
Haji - 05.12.2010
Код:
new oid = -1;
COMMAND:oo(playerid, params[])
{
new Float:pp[6], ob;
if(sscanf(params, "dffffff", ob, pp[0], pp[1], pp[2], pp[3], pp[4], pp[5])) return SendClientMessage(playerid, COLOR , "ERROR: /oo id x y z rx ry rz");
if(oid != -1)
{
DestroyObject(oid);
}
oid = CreateObject(ob, pp[0], pp[1], pp[2], pp[3], pp[4], pp[5], 100);
return AttachObjectToVehicle(oid, GetPlayerVehicleID(playerid), pp[0], pp[1], pp[2], pp[3], pp[4], pp[5]);
}
Re: SA-MP 0.3c RC client/server (RC3) -
super-sergio16 - 05.12.2010
RC4, 100slots?
AW: SA-MP 0.3c RC client/server (RC3) -
Meta - 05.12.2010
hey, how about the ability to toggle vehicles invisible on the map?
Re: AW: SA-MP 0.3c RC client/server (RC3) -
TheArcher - 05.12.2010
Quote:
Originally Posted by Meta
hey, how about the ability to toggle vehicles invisible on the map?
|
You can't yet.
Re: SA-MP 0.3c RC client/server (RC3) -
The_Moddler - 05.12.2010
Any chance on fixing invisible objects when you are on a vehicle?
AW: Re: AW: SA-MP 0.3c RC client/server (RC3) -
Meta - 05.12.2010
Quote:
Originally Posted by Anthony_prince
You can't yet.
|
i know o.O just a suggestion
AW: SA-MP 0.3c RC client/server (RC3) -
Legц - 05.12.2010
Hello,
I wont to attach a object to a vehicle i do that:
puplic OnGamemodeInit()
{
AddStaticVehicleEx(597,-1572.9839,730.6843,-5.4714,88.8422,1,1, -1);
AttachObjectToVehicle(12839, 1,0.0,0.0,0.0,0.0,0.0,0.0);
}
but thre is no object attachehed on the vehicle why??
Re: SA-MP 0.3c RC client/server (RC3) -
olaf137 - 05.12.2010
you have to create the object before you can you use AttachObjectToVehicle
example :
Код:
new carid, objectid;
puplic OnGamemodeInit()
{
carid =AddStaticVehicleEx(597,-1572.9839,730.6843,-5.4714,88.8422,1,1, -1);
objectid = CreateObject(12839,0,0,0,0,0,0);
AttachObjectToVehicle(objectid,carid 1,0.0,0.0,0.0,0.0,0.0,0.0);
}
Re: SA-MP 0.3c RC client/server (RC3) -
T-N-Z - 06.12.2010
How to attach object to NPC ? It dosen't appear.
Re: SA-MP 0.3c RC client/server (RC3) -
Sergei - 06.12.2010
I have just got an idea. We need army helmet object of course!
Re: SA-MP 0.3c RC client/server (RC3) -
Ernis456 - 06.12.2010
please make 70 slots, I wanna to change my server to 0.3c and in my server sometimes plays more than 50 players.
Re: SA-MP 0.3c RC client/server (RC3) -
Sergei - 06.12.2010
Quote:
Originally Posted by Ernis456
please make 70 slots, I wanna to change my server to 0.3c and in my server sometimes plays more than 50 players.
|
This is release candiate version released for private testing and bug reporting, not for public use. Is it so hard to get it?
Re: SA-MP 0.3c RC client/server (RC3) -
Wennicke - 06.12.2010
Quote:
Originally Posted by Sergei
This is release candiate version released for private testing and bug reporting, not for public use. Is it so hard to get it?
|
Well, if he wants it for public use, then why not let him do it? But yes, it is used for testing and such until the final version.
Re: SA-MP 0.3c RC client/server (RC3) -
Auxxx - 06.12.2010
Quote:
Originally Posted by Wennicke
Well, if he wants it for public use, then why not let him do it? But yes, it is used for testing and such until the final version.
|
Final version? I believe you mean public version, because SA-MP will be continued to develope. There is no "final" version coming..
Re: SA-MP 0.3c RC client/server (RC3) -
Johndaonee - 06.12.2010
Nevermind, good work!