Re: SA-MP 0.3z RC4 -
Finn - 02.02.2014
Very nice features especially that you guys finally made the shooting sync perfect. Good job!
Re: SA-MP 0.3z RC4 -
Kar - 02.02.2014
Another thing I'd like to see added to the sa-mp include besides the setplayerammo fix is
pawn Код:
#undef MAX_PLAYER_NAME
#define MAX_PLAYER_NAME 21
Re: SA-MP 0.3z RC4 -
Riddick94 - 02.02.2014
Quote:
Originally Posted by Kar
[...]
pawn Код:
#undef MAX_PLAYER_NAME #define MAX_PLAYER_NAME 21
|
Huh? I don't understand, you just changed the value. Is there a different max amount in game than in includes? Also, what is wrong with SetPlayerAmmo?
Re: SA-MP 0.3z RC4 -
Kar - 02.02.2014
Quote:
Originally Posted by Riddick94
Huh? I don't understand, you just changed the value. Is there a different max amount in game than in includes? Also, what is wrong with SetPlayerAmmo?
|
Yes, it's not not 24. Test it. (It's actually 20, 21 for pawn)
native SetPlayerAmmo(playerid,
weaponslot, ammo); -> native SetPlayerAmmo(playerid,
weaponid, ammo);
https://sampwiki.blast.hk/wiki/SetPlayerAmmo
Re: SA-MP 0.3z RC4 -
TopFuel - 02.02.2014
Quote:
Originally Posted by Kar
|
actually the 24 is right because if you set the player name using the function SetPlayerName you can go up to 24 characters, I think this is used for clan tags:
Re: SA-MP 0.3z RC4 -
Kar - 02.02.2014
Quote:
Originally Posted by Top Fuel
actually the 24 is right because if you set the player name using the function SetPlayerName you can go up to 24 characters, I think this is used for clan tags:
|
Yes sorry something like that
But it should be fixed on either side, you can't connect to the server with 24 characters
So something should be cleared up either way.
Re: SA-MP 0.3z RC4 -
Pr0GreSiVe - 03.02.2014
When the offical 0.3z will be released?
Re: SA-MP 0.3z RC4 -
Luis- - 03.02.2014
Quote:
Originally Posted by Pr0GreSiVe
When the offical 0.3z will be released?
|
Whenever Kalcor feels it's ready for release.
Re: SA-MP 0.3z RC4 -
Pottus - 09.02.2014
Makes more sense, what was I thinking ?
Re: SA-MP 0.3z RC4 -
Warm - 09.02.2014
Hey, scuze me, but i have a little question.
When it release officialy ? with aprox. 1 day/1 week/ 1 mounth ...
Re: SA-MP 0.3z RC4 -
Typhome - 09.02.2014
Good job! I like this update.
Re: SA-MP 0.3z RC4 -
RedFusion - 09.02.2014
Quote:
Originally Posted by [uL]Pottus
pawn Код:
native GetVehicleXAngle(vehicleid, &Float:x_angl); native SetVehicleXAngle(vehicleid, Float:x_angl); native GetVehicleYAngle(vehicleid, &Float:y_angl); native SetVehicleYAngle(vehicleid, Float:y_angl);
These should already be possible I'll add the suggestion for Emmets extended vehicle functions.
|
A plugin for quaternions, use it with GetVehicleRotationQuat and you've got it
https://sampforum.blast.hk/showthread.php?tid=455269
Re: SA-MP 0.3z RC4 -
Xrenoma - 09.02.2014
When there was already released a new client RC5? Or is already preparing to release R1?
Re: SA-MP 0.3z RC4 -
kurta999 - 09.02.2014
Quote:
Originally Posted by Xrenoma
When there was already released a new client RC5? Or is already preparing to release R1?
|
I hope the release will be minimum after 1 mont and lot of crashes and bugs will be fixed.
Re: SA-MP 0.3z RC4 -
ChrisFarmer - 09.02.2014
Great job guys.
Re: SA-MP 0.3z RC4 -
Arjanz - 09.02.2014
waiting for final release
Re: SA-MP 0.3z RC4 -
N0FeaR - 09.02.2014
Nice a new version again
Re: SA-MP 0.3z RC4 -
Warm - 09.02.2014
Hey, scuze me, but i have a little question.
When it release officialy ? with aprox. 1 day/1 week/ 1 mounth ...
Respuesta: SA-MP 0.3z RC4 -
Kemula - 09.02.2014
Is urgent to update 0.3z, still there are false packets error in 0.3x R2 fix
Re: SA-MP 0.3z RC4 -
Owenlishious - 09.02.2014
GetPlayerScreenResolution() would be great. Since textdraws looks like utter shit in different resolutions and monitors. :P
And maybe a way to load custom png/jpeg images as textdraws.