Re: iPLEOMAX's TextDraw Editor (Stable Version) -
AiRaLoKa - 29.05.2014
first time i used this plugin, i got error when i tried to make a new textdraw. when i clicked the new button, it show me a name dialog. when i filled it and then clicked ok, it's dissapear and nnotheing happened. then ti tried to remove all of filterscripts (except iTD of course) and the plugins (except iTD and sscanf) and it's work perfectly !!!
thank's dude +REP
hope you be a beta tester!
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Dragonaire - 03.06.2014
Hey there, good job.
I have tried to display textdraws by the manual method (Entering coordinates) but the parameters I give ( X Y ) do not match with the coordinates of the position the text draw gets alloted. The X coordinate does its work but the Y coordinate doesnt change.
The input I give for eg. : 100 100
It just shifts the text 100 ticks to the left but not upwards.
Am I doing something wrong in giving input or is it a bug ?
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
iZN - 04.06.2014
Quote:
Originally Posted by doreto
Do both of you have Windows 8 or Windows 8.1? Because it doesn't detect my mouse too on Windows 8.1
EDIT: Plugin only detect mouse pos on windows 8.1 and not pressed keys.
EDIT 2:It seems is windows 8.1 problem (again imo).Plugin cannot detect pressed keys(it detect mouse pos fine).Does someone have solution for 8.1 users?
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Try putting dinput8.dll (can be found in System32 folder) to GTA San Andreas root directory.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
AIped - 04.06.2014
It might have been asked before but does this also support TextDrawSetPreviewModel ?.
I saw the image button when i used this editor but when i clicked on the button, it didnt do much.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
ScripteRNaBEEL - 04.06.2014
not working for me windows srv.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
iZN - 04.06.2014
Quote:
Originally Posted by AIped
It might have been asked before but does this also support TextDrawSetPreviewModel ?.
I saw the image button when i used this editor but when i clicked on the button, it didnt do much.
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It doesn't supports preview model because it was made before 0.3x.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
AIped - 04.06.2014
Quote:
Originally Posted by iZN
It doesn't supports preview model because it was made before 0.3x.
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Thanks for the answer does anyone know if iPLEOMAX is going to update this so we could use preview models ?
the rest works perfect for me btw.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
doreto - 06.06.2014
Quote:
Originally Posted by AIped
Thanks for the answer does anyone know if iPLEOMAX is going to update this so we could use preview models ?
the rest works perfect for me btw.
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He say to me via pm that won't update itd anymore as he kinda left sa-mp.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Denying - 12.06.2014
I am using windows 8 and it does not seem to detect my mouse clicks.
I'm talking about the part in which you choose the size for the textdraw, what do I do? If there's even a fix for it? (I've no access to any other computer)
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
iRaiDeN - 12.06.2014
This is the big useful filterscript.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
HeLiOn_PrImE - 19.07.2014
the text is covered by the transparent background. How can I prevent this?
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
Lucky™ - 20.07.2014
Quote:
Originally Posted by Smileys
this is pretty damn unique, and I use it alot. though I'd love to see an option like "Add Object/Vehicle/Skin" or w.e which supports TextdrawSetPreviewModel, that'd be pretty damn awesome, because now I always have to use Zamaroths editor for the images, which sucks kinda :/
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There is updateded version of this which supported TextDrawSetPreviewModel.
Updated by someone else.
I can't find the link at the moment.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
HeLiOn_PrImE - 20.07.2014
I am doing a menu with a background. All the textdraws you see above have the color set as white, but they go under the background textdraw, so I see them as grey. How can I solve this??
EDIT: NVM Solved it!!
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
vaske - 22.07.2014
Best td editor
this is for 0.3z?
Re : iPLEOMAX's TextDraw Editor (Stable Version) -
Garwan50 - 22.07.2014
It's strange.
In game, i see the menu, i can click in New Project button, when i enter a project name on the dialog box, nothing appear.
I'm using 0.3z version of samp.
and 0.3.6 version of samp-server
EDIT: resolved thanks to raivaloka (previous page, thanks)
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
iPLEOMAX - 22.07.2014
If I have time, I'll look into updating this (model preview/etc). Because I'm going to need it for my own stuff too. So, yeah.
Don't ask me when.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
cyber_punk - 23.07.2014
Quote:
Originally Posted by iPLEOMAX
If I have time, I'll look into updating this (model preview/etc). Because I'm going to need it for my own stuff too. So, yeah.
Don't ask me when.
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That would be awesome, could you maybe check why sometimes the draw order of the textdraws get screwed up. It gets to be a real pain when working with a lot of layers.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
harsimarriar96 - 25.07.2014
I can't find the download link, Please provide a download link.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
AIped - 25.07.2014
Quote:
Originally Posted by iPLEOMAX
If I have time, I'll look into updating this (model preview/etc). Because I'm going to need it for my own stuff too. So, yeah.
Don't ask me when.
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Yea man thats great news cant wait to get my hands on that update.
Re: iPLEOMAX's TextDraw Editor (Stable Version) -
SHE790 - 25.07.2014
THE BEST