Re: 0.3e Suggestions -
Lynn - 03.04.2012
pawn Code:
native AttachSoundToVehicle(vehicleid, soundid);
Also I suggest a Police Siren soundID.
That way we can make something amazing with the new object ID of the Police Siren.
Sound ID Suggestions:
- Police Siren
- Icecream truck melody
- Gun shots(AK47/m4, Mp5, deagle, sniper, etc.)
Re: 0.3e Suggestions -
Lуs - 04.04.2012
Enable these sprites:
fronten2:back2
fronten2:back3
fronten2:back4
fronten2:back5
fronten2:back6
fronten2:back7
fronten2:back8
Its amazing!
Re: 0.3e Suggestions -
MP2 - 04.04.2012
Quote:
Originally Posted by Lynn
pawn Code:
native AttachSoundToVehicle(vehicleid, soundid);
Also I suggest a Police Siren soundID.
That way we can make something amazing with the new object ID of the Police Siren.
Sound ID Suggestions:
- Police Siren
- Icecream truck melody
- Gun shots(AK47/m4, Mp5, deagle, sniper, etc.)
|
+1
I showed some of my players the new sirens and they were like 'WHERES THE SOUND'
Re: 0.3e Suggestions -
[DOG]irinel1996 - 04.04.2012
AttachPlayer3DTextLabelToVehicle/ToPlayer
Re: 0.3e Suggestions -
Stepashka - 04.04.2012
Disable log parameter in config!
AW: [SUG] More special Textdraws -
xXGaryXx - 04.04.2012
Quote:
Originally Posted by BloodyEric
0.3ds invention of special Textdraws (the "pictures") was a great thing, but NOW should be the time to add some more to make it really usable.
My suggestions:
-Circles, Squares, different letters/numbers to create serverlogos
-Some speedometers with free space to paste Textdraws with car information
|
I know your post was posted 1 month ago but anyways... check this out: "speed:cif" You just need a Needle.. U can pick one from
here
EDIT:// I just noticed there is already a needle ( "speed:STRELK" ). So now:
It would be cool if you could rotate SPRITES/Textdraws
EDIT Again: i just noticed that speed.txd only exists in my sa folder -.-
Re: 0.3e Suggestions -
[Saint] - 05.04.2012
Quote:
Originally Posted by Stepashka
Disable log parameter in config!
|
support
Re: 0.3e Suggestions -
[FSaF]Jarno - 15.04.2012
Please, add better audio controls
Possibly:
- OnAudioStreamEnd(playerid)
- OnAudioStreamStart(playerid) (There is a little delay between the function and the time the audio starts playing, this shall be called when the audio starts playing.)
- Ability to start an mp3/ogg file somewhere in the middle of the file
Re: 0.3e Suggestions -
Virtual1ty - 15.04.2012
Please make some sort of
SetObjectMaterial for pickups too, or make it include pickups as well. Why? So we don't waste server resources trying to make colored checkpoints. Right now we can only make it with 1ms timer and
SetObjectRot() which will rotate the object like a real checkpoint.
Re: 0.3e Suggestions -
Garsino - 15.04.2012
Quote:
Originally Posted by Virtual1ty
Please make some sort of SetObjectMaterial for pickups too, or make it include pickups as well. Why? So we don't waste server resources trying to make colored checkpoints. Right now we can only make it with 1ms timer and SetObjectRot() which will rotate the object like a real checkpoint.
|
Use MoveObject? You can make an unlimited rotating loop using OnObjectMoved & MoveObject.
Re: 0.3e Suggestions -
MP2 - 15.04.2012
Yeah, what Garsino said. I THINK, don't hold me to this, I THINK if you rotate it to 181 degrees, then under OnObjectMoved rotate it to 0 and repeat, it SHOULD rotate continuously.
Re: 0.3e Suggestions -
Garsino - 15.04.2012
Quote:
Originally Posted by MP2
Yeah, what Garsino said. I THINK, don't hold me to this, I THINK if you rotate it to 181 degrees, then under OnObjectMoved rotate it to 0 and repeat, it SHOULD rotate continuously.
|
It does with any rotation. You just have to add a few checks to see what state the rotation is on (if its rotated 180 degrees or 360 degrees), then continue to next step.
PS. You have to change the position a little (just change the height by 0.0001 f.ex.).
Re: 0.3e Suggestions -
Virtual1ty - 15.04.2012
Quote:
Originally Posted by Garsino
Use MoveObject? You can make an unlimited rotating loop using OnObjectMoved & MoveObject.
|
As already stated by [HLF]Southclaw there are issues with rotating how we want them to rotate.
Re: 0.3e Suggestions -
lonako45 - 15.04.2012
Letters object!!
Re: 0.3e Suggestions -
sim_sima - 15.04.2012
Quote:
Originally Posted by lonako45
Letters object!!
|
Agree. A-Z and 0-9 would be cool
Re: 0.3e Suggestions -
davve95 - 16.04.2012
New textdraw font/s.
Re: 0.3e Suggestions -
Spooky - 16.04.2012
Add nice textures to Textdraw like in PS
Re: 0.3e Suggestions -
Biesmen - 16.04.2012
Quote:
Originally Posted by costel_nistor96
Yes, can be made with a loop, but a big one, default is better:
Код:
native GetVehicleDriver( vehicleid ); // returns playerid, INVALID_PLAYER_ID if vehicle don't have driver
|
What makes you think it won't be made with a loop when the SA-MP team scripts it?
pawn Код:
stock GetVehicleDriver(vehicleid)
{
foreach(Player, i)
{
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerVehicleID(i) == vehicleid && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
return i;
}
else
{
return 0;
}
}
}
}
Quote:
Originally Posted by costel_nistor96
Код:
forward OnVehicleTouchVehicle( vehicleid, touchedvehicleid );
[/code]
|
Scriptable aswell. I can script it, but it's a pretty big script.
Re: 0.3e Suggestions -
silvan - 21.04.2012
how about making the picture text draws be able to server owners can put their own pictures in scriptfiles and then the clients download them automatically? i mean if pictures were format as .gif they don't do that much of difference? so +1 if you think my idea is good and worth it.
Re: 0.3e Suggestions -
leong124 - 22.04.2012
Please have a try on the new IME implementation which is compatible for Windows Vista/7:
http://forum.sa-mp.com/showpost.php?...4&postcount=48