FREQUENCY | ADDRESS | CAUSE | SOLUTION |
Rare | 0x00000000 | SA-MP is not initializing. | Re-install the game, ensure singleplayer works If you have any mods installed, remove them |
Rare | 0x006E3D17 | Skin related. Often occurs when changing the skin of a player who is in a vehicle, or is just entering or exiting one. | Ensure the player is on foot prior to changing their skin. |
Rare | 0x0058370A | Hard to trace. Appears to be vehicle / camera related. Occured when the script attempted to put the player in a vehicle. The vehicle the player is being teleported into is not yet available and/or rendered in the world | Wait a few hundred-ms before teleporting a player into a vehicle that is newly created. Another solution would potentially be to use SetCameraBehindPlayer prior to teleporting them to the vehicle. |
Rare | 0x0040F64C | Issue in Windows 7 / Vista relating to permissions. Problem in the installer version that the SA-MP client uses | Update to SA-MP 0.3d. If it still occurs rename your GTASA directory. |
Rare | 0x0059F8B4 | Occurs when the client fails to load SA-MP objects. Usually a problem with one an essential file, samp.img being missing. | Re-install the client. Try running the installer as Administrator if using Windows Vista / 7. |
Rare | 0x00746929 OR 0x0081214A | Badly configured client side setting. | Click |
Frequent | 0x007F0BF7 | Related to vehicle upgrades. Often caused when the server attempts to put an invalid upgrade on a vehicle (EG nos or spoilers on a motorbike). Other causes could be bad client side vehicle mods. | There have been various scripts released on these forums which feature error checking for this. |
Frequent | 0x00544BC8 | Object related. Typically occurs when too many objects are showing for the client, i.e. more than what it can handle. | One practical solution may be to use an object handler/streamer. Many streamers on these forums come with configuration settings to decrease the maximum amount of visible objects showing for a player at any given time |
Frequent | 0x00415D47 | Object related. Typically occurs when too many object textures are loaded for the client. | Low-level problem that is hard to trace and fix. I think it's somehow related to collisions It occurs randomly depending on the object. Try to remove groups of objects and use the process of elimination to establish which objects are causing it and remove them from your mode. |
Frequent | 0x00536DF4 | Object related. Typically occurs when too many object textures are loaded for the client. | See above. |
Frequent |
MESSAGE | CAUSE | SOLUTION |
Exception 0xC0000005 at 0x5E5815 | Difficult to trace. The method this address points to does a whole load of things. It processes animation blending based on the surface the ped is standing on and then deals with audio, and is called right after a function which *gives* you weapons... Perhaps what happened here is that some script-invoked event occurred right at the moment that you were entering a vehicle (e.g. receiving a weapon, teleporting or something similar). | - |
Exception 0x0000005 at 0x534134 | Issue with Windows 7 / Vista Access levels | Running SA-MP as administrator appear to fix it. |
Exception 0xC0000005 at 0x544BC8 | See 0x00544BC8 | See 0x00544BC8 |
Exception 0xC0000005 at 0x536DF4 | See 0x00544BC8 | See 0x00544BC8 |
Exception 0xC0000005 at 0x7F120E | Invalid vehicle upgrade applied | Click |
R* failed to add a NULL-check to the method this points to - RpAnimBlendClumpGetFirstAssociation.
In other words, you can't really fix it. |
SA-MP 0.3e Exception At Address: 0x007324B6 Registers: EAX: 0x00000002 EBX: 0x0000002F ECX: 0x091F7C80 EDX: 0x00000004 ESI: 0x0000000C EDI: 0x1EAE2D28 EBP: 0x15A038B0 ESP: 0x0023FCE0 EFLAGS: 0x00210293 Stack: +0000: 0x023BA1C8 0x023BA1C8 0x00000004 0x00000000 +0010: 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0x00000000 +0020: 0x00000001 0x0000000B 0x00000001 0x00000001 +0030: 0x00000004 0x00000001 0x00000001 0x00000001 +0040: 0x00000001 0x19F68B98 0x039CD340 0x02CD61C8 +0050: 0x00000001 0x00757877 0x039CD340 0x00000000 +0060: 0x00000000 0x0000002F 0x00000000 0x02C60C8C +0070: 0x7E42DEB2 0x00000000 0x00000001 0x3F8CCCCD +0080: 0xBD864000 0x00805769 0x0000002F 0x3F800000 +0090: 0x00000005 0x00000000 0x409DE700 0x02C60C8C +00A0: 0x08EF6C24 0x7E42DEB2 0x00732639 0x15A038B0 +00B0: 0x00000004 0x08B21960 0x00732BDC 0x023BA1C8 +00C0: 0x15A038B0 0x00000004 0x7E42DEB2 0x0000001A +00D0: 0x02C8F0F0 0x00733F2A 0x08B21900 0x43236219 +00E0: 0x00000001 0x0053E01E 0x00000000 0x0053EAA6 +00F0: 0x0026F17C 0x0053EAC4 0x44200000 0x44000000 +0100: 0x0053ECC2 0x00000001 0x00619B71 0x0000001A +0110: 0x00000001 0x00000001 0x0000000A 0x00748DA0 +0120: 0x0000001A 0x00000001 0x7C80B741 0x00000000 +0130: 0x0023FFC0 0x7FFDD000 0x01260000 0x4EEE126C +0140: 0x002627F0 0x00000008 0x00000100 0x00000008 +0150: 0x00000102 0x44200000 0x44000000 0x00000000 +0160: 0x00000000 0x00000500 0x00000400 0x00000000 +0170: 0x00000001 0x001704FE 0x00000113 0x00000001 +0180: 0x00000000 0x01E05005 0x00000280 0x00000200 +0190: 0x0000002C 0x00000000 0x7FFDD000 0x0023FFB0 +01A0: 0x00825EA4 0x00887E20 0xFFFFFFFF 0x0023FE70 +01B0: 0x00835342 0x00000065 0x0023FFC0 0x008246F1 +01C0: 0x00400000 0x00000000 0x015823DD 0x0000000A +01D0: 0x00000094 0x00000005 0x00000001 0x00000A28 +01E0: 0x00000002 0x76726553 0x20656369 0x6B636150 +01F0: 0xB2003320 0x00000246 0x80545A2B 0xB22A8BF0 +0200: 0x8A283890 0xFFDFF120 0x00000000 0x0000001F +0210: 0x88C6B020 0xFFDFF540 0x80545C13 0xFFFFFFFF +0220: 0x00000246 0x80545A2B 0xB22A8C28 0x88C6B020 +0230: 0xFFDFF120 0x88C6B1BC 0x80503886 0x88C6B090 +0240: 0x88C6B020 0x804FB094 0x88C6B18C 0x88C6B020 +0250: 0x88C6B054 0xB22A8C6C 0x806442DE 0x889F1578 +0260: 0x00824588 0x00000000 0x0013F420 0x7FFDD000 +0270: 0xC0000005 0x00000005 0x015823DD 0x00000044 SCM Op: 0x470, lDbg: 0 Game Version: US 1.0 State Information: Ped Context: 0 P0 (0,0) P2 (0,0)
SA-MP 0.3e Exception At Address: 0x007324B6 Registers: EAX: 0x00000002 EBX: 0x0000004F ECX: 0x04D3D550 EDX: 0x00000030 ESI: 0x0000000C EDI: 0x1B5ED5F0 EBP: 0x1BD66FD8 ESP: 0x0028FCA8 EFLAGS: 0x00010293 Stack: +0000: 0x03EE44C8 0x03EE44C8 0x00000030 0x00000000 +0010: 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0x65BD61A4 +0020: 0x053B7AB0 0x0028FCF4 0x65C20220 0x053B7AB0 +0030: 0x04D18530 0x04D18530 0x0030EA44 0x053BAB84 +0040: 0x00000000 0x00000000 0x053BB054 0x04D18564 +0050: 0x007F96F8 0x053BAB84 0x0000001F 0x0030EA44 +0060: 0x756E6C30 0x00000000 0x04D18530 0x00000000 +0070: 0x14759570 0x0000001A 0x00000000 0x00000000 +0080: 0x00000000 0x0028FD18 0x00000030 0x00000000 +0090: 0x42400000 0x756E6C30 0x03DC89DD 0x053BAB80 +00A0: 0x00001000 0x756E6C30 0x00732639 0x1BD66FD8 +00B0: 0x00000030 0x048245E8 0x00732BDC 0x03EE44C8 +00C0: 0x1BD66FD8 0x00000030 0x756E6C30 0x0000001A +00D0: 0x04D4F364 0x007337EA 0x04824500 0x442B990B +00E0: 0x00000001 0x0053DFF3 0x00000000 0x0053EAA6 +00F0: 0x0030EA44 0x0053EAC4 0x44200000 0x44000000 +0100: 0x0053ECC2 0x00000001 0x00619B71 0x0000001A +0110: 0x00000001 0x00000001 0x0000000A 0x00748DA0 +0120: 0x0000001A 0x00000001 0x748C1245 0x00000000 +0130: 0x0028FF88 0x7EFDE000 0x01300000 0x4E20B180 +0140: 0x003010F0 0x00000008 0x00000100 0x00000008 +0150: 0x00000102 0x44200000 0x44000000 0x00000000 +0160: 0x00000000 0x00000500 0x00000400 0x00000000 +0170: 0x00000001 0x00320468 0x00000113 0x00000001 +0180: 0x00000000 0x01FCD2F2 0x00000280 0x00000200 +0190: 0x0000002C 0x0028FE2C 0x00825EA4 0x748C1245 +01A0: 0x00000000 0x7EFDE000 0xFFFFFFFF 0x00821D17 +01B0: 0x00000065 0x00000065 0x0028FF88 0x008246F1 +01C0: 0x00400000 0x00000000 0x0178330E 0x0000000A +01D0: 0x00000094 0x00000006 0x00000001 0x00001DB1 +01E0: 0x00000002 0x76726553 0x20656369 0x6B636150 +01F0: 0x00003120 0x00000000 0x00000000 0x00000000 +0200: 0x00000000 0x00000000 0x00000000 0x00000000 +0210: 0x00000000 0x00000000 0x00000000 0x00000000 +0220: 0x00000000 0x00000000 0x00000000 0x00000000 +0230: 0x00000000 0x00000000 0x00000000 0x00000000 +0240: 0x00000000 0x00000000 0x00000000 0x00000000 +0250: 0x00000000 0x00000000 0x00000000 0x00000000 +0260: 0x00824588 0x00000000 0x00000000 0x7EFDE000 +0270: 0xC0000005 0x00000000 0x0178330E 0x00000044 SCM Op: 0x77E, lDbg: 0 Game Version: US 1.0 State Information: Ped Context: 0 P0 (0,0) P1 (0,0) P3 (0,0) P4 (0,0) P5 (0,0)