Originally Posted by » ραωпsтαг «
Uhh, someone wanted a /carwhisper command? Made something real quick, ifd you look in the old thread also, someone else did one using sscanf.
Try this .. obviously pNick would be replaced by your custom function or you can use mine what I posted some posts back. Anyways, try this untested but should work, let me know. Code:
dcmd_carwhisper(playerid, params[]) { new string[128], pCar, msg; pCar = GetPlayerVehicleID(playerid); msg = strval(params); if(!strlen(params)) return SendClientMessage(playerid, red, "USAGE: /carwhisper [message]"); for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && GetPlayerVehicleID(i) == pCar) { format(string, sizeof(string), "** (Car-Whisper) - %s[%d] %s", pNick(playerid), playerid, msg); SendClientMessage(i, yellow, string); } return 1; } |
msg = strval(params);
(522) : error 017: undefined symbol "GetPlayerIP" (523) : error 001: expected token: ")", but found "-identifier-" (1549) : error 017: undefined symbol "GetPlayerIP"
Originally Posted by » ραωпsтαг «
Quote:
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Originally Posted by ~Dangun!
Could someone help me fixing these errors?
Code:
(522) : error 017: undefined symbol "GetPlayerIP" (523) : error 001: expected token: ")", but found "-identifier-" (1549) : error 017: undefined symbol "GetPlayerIP" xfire: nixpwn |
Originally Posted by ░▒▓█ Skulls █▓▒░
Can some one make a killing spree ?
I really need it I searched it everywhere |
#include <a_samp> #define RED 0xF20000FF new Rampage[MAX_PLAYERS]; public OnPlayerConnect(playerid) { Rampage[playerid] = 0; return 1; } public OnPlayerDeath(playerid, killerid, reason) { new str[256]; Rampage[playerid] = 0; Rampage[killerid]++; if(Rampage[killerid] == 5) { GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $500!"); GivePlayerMoney(killerid,500); } else if(Rampage[killerid] == 10) { GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $1000!"); GivePlayerMoney(killerid,1000); } else if(Rampage[killerid] == 15){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $1500!"); GivePlayerMoney(killerid,1500); } else if(Rampage[killerid] == 20){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $2000!"); GivePlayerMoney(killerid,2000); } else if(Rampage[killerid] == 25){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $2500!"); GivePlayerMoney(killerid,2500); } else if(Rampage[killerid] == 30){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $3000!"); GivePlayerMoney(killerid,3000); } else if(Rampage[killerid] == 35){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $3500!"); GivePlayerMoney(killerid,3500); } }
Originally Posted by Niixie
Hey, hit me up with a line where dudb saves playerfile in scriptfiles/serverfiles/users/
Thanks ![]() |
Originally Posted by Hannes
Hey, I'm looking for a /respawnallcars cmd, wonder if you guys can fix it ^^
Peace ![]() |
for(new v = 1; v <= MAX_VEHICLES; v++) SetVehicleToRespawn(v);
Originally Posted by Don Correlli
Quote:
pawn Код:
|
Originally Posted by [___
PotH3Ad ]
Quote:
Код:
#include <a_samp> #define RED 0xF20000FF new Rampage[MAX_PLAYERS]; public OnPlayerConnect(playerid) { Rampage[playerid] = 0; return 1; } public OnPlayerDeath(playerid, killerid, reason) { new str[256]; Rampage[playerid] = 0; Rampage[killerid]++; if(Rampage[killerid] == 5) { GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $500!"); GivePlayerMoney(killerid,500); } else if(Rampage[killerid] == 10) { GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $1000!"); GivePlayerMoney(killerid,1000); } else if(Rampage[killerid] == 15){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $1500!"); GivePlayerMoney(killerid,1500); } else if(Rampage[killerid] == 20){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $2000!"); GivePlayerMoney(killerid,2000); } else if(Rampage[killerid] == 25){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $2500!"); GivePlayerMoney(killerid,2500); } else if(Rampage[killerid] == 30){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $3000!"); GivePlayerMoney(killerid,3000); } else if(Rampage[killerid] == 35){ GetPlayerName(killerid, str, sizeof(str) ); format(str, sizeof(str), "%s has %d kills in a row!", str, Rampage[killerid] ); SendClientMessageToAll(RED, str); SendClientMessage(killerid, RED, "Rampage Reward: You have been given $3500!"); GivePlayerMoney(killerid,3500); } } |
Originally Posted by [03
Garsino ]
Does this code reset the killers killing spree when he die? |
public OnPlayerDeath(playerid, killerid, reason)
{
...
Rampage[playerid] = 0;
...
}